Hohige
Explorer
Anyway.Gate doesn't require a "true name", just your actual one. Aka its not like the soul name from the 3.5 truenamer or anything like that, just the name your momma gave you.
Anyway.Gate doesn't require a "true name", just your actual one. Aka its not like the soul name from the 3.5 truenamer or anything like that, just the name your momma gave you.
Well step 1 is eliminating all of these high level characters that could be a threat. From there, leaving the demiplane and conquering the world becomes a lot easier.You dominate the world on your demiplane? lol.
1) Anti-magic field: The simplest option would be to cast anti-magic field and move in on the sorc. The sorc and wizard become schleps, and the warriors beat the crap out of the sorc. Without magic and allies, the sorc has no chance.
The issue with this is the Wizard has to trust his warriors not to turn on them in its weakened state, and a world seeking wizard might be too paranoid for that.
Check this out: Create Magen. The really important part is the line saying "Any magen you create with this spell obeys your commands without question." In this case, we're going for the Hypnos Magen. There's nothing wrong with any of the other Magen, but the Hypnos only costs the Wizard 1HP to create and casts Suggestion at-will. Their HP is not astounding, but the World Wizard can summon and bind creatures that can cast Wish to restore her missing HP.The issue with this is the Wizard has to trust his warriors not to turn on them in its weakened state, and a world seeking wizard might be too paranoid for that.
Yeah. And Gate can be opened to specific locations, which can include "The place I was just standing at when someone threatening tried to assassinate me."Gate doesn't require a "true name", just your actual one. Aka its not like the soul name from the 3.5 truenamer or anything like that, just the name your momma gave you.
Yes. I don't want the World Wizard to sit in her sanctum and turtle until she conquers the world with summons. I much prefer her scouting around, brokering deals, using magic to make friends and create resources for her allies. And sure, she will have some elite units coming along, but at the end of the day she heads home and does her planar binding to keep increasing the numbers of her magical army. Magen have no time limit, and Planar Binding can last a year and a day. If she actually makes allies with a faction like the Solars, she can summon them in without any time limit. But her elite units can be pretty much anything with good spellcasting or tactical abilities.Well step 1 is eliminating all of these high level characters that could be a threat. From there, leaving the demiplane and conquering the world becomes a lot easier.
Wizards learn magic. Sorcerers are magic.Wouldn't any hyper-intelligent wizard have already organised the worldwide destruction of any and all sorcerers? Why is this even an issue? Theocrafting some abstract builds and plonking them in a pocket dimension looking oddly like a white-painted room to cast spells at each other is just mental masturbation. A wizard is the archetype chessmaster villain with millennia-long planning horizons. No mortal sorcerer is even going to know that there's a wizard orchestrating world events to bring about his or her ultimate destruction. Assuming that anything with innate arcane ability survives more than a few hours after being born anyway. Cause, you know, every intelligent creature in the world already knows that such things need to be slain instantly, at risk of The Universe Itself being Utterly Destroyed.
I mean, it's not like any of the all-powerful spellcasters that have been part of D&D canon for the last 40 years have been sorcerers. Every uber-lich, demigod, or god-like spellcaster that is or was once a playable PC race is either a cleric (cause, you know, they have actual god(s) on their side) or a wizard.
So, can we get back to how a Level 20 wizard might accomplish world domination, on the vain and unrealistic assumption we can even understand how such a person might think or behave?
Cheers, Al'kelhar

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.