jayaint
First Post
Bottle of Beauty
This plain looking bottle, when laid horizontal upon a flat surface and spun, will automatically slow and stop with the mouth of the bottle facing the character with the highest CHA. Alas, it cannot deferentiate between male and female.
Chest of Displacement
Dark grains of beautiful wood wrap around this small sized chest. Any object placed within the box will, when the lid latched shut, appear approx. 6 ft directly opposite of the direction the chest closer is looking. It will be unharmed and sitting on the nearest convenient level space.
Earrings of Echoes
Simple earrings of roughly pounded metal, unadorned with design. When worn, however, the listener will hear everything as though through a large conch shell, or from across the Grand Canyon.
Boots of Sensation
Heavy duty travelling boots, found in several colors. Endurance effect. Also gives the spell-like ability to fly 1/day for 3 concurrent rounds. However, each day that the boot's fly effect is used, or if they are taken off and put on again, roll a d10 to determine what the inside of the boot will feel like for that following day.
1-2: Soft squishy muck. -2 concentration checks and unable to take 10 or 20 on skill checks.
3-4: Golf ball sized gravel pieces. Run is only 3x movement rate. Unable to charge.
5-6: Briar patch. Take d4 subdual damage for each hour worn.
7-8: Soft, giving sand. Endurance effect is gone. Actually doubles the rate of fatigue.
9-0: Regular boot.
Small metal Mirror +1
Enchanted mirror is actually a highly intelligent magic item. It chooses not to reveal itself in any way, even going so far as to mask its magical nature. It is merely the spying eye of an ancient wyrm, too tired to fly about, yet still curious about the world around it. The wyrm stays hidden away with its treasure cache and watches the various heroes travel about through the vision of the mirror. The item will always find its way into the belongings of a hero travelling to a land the mirror has not been to for a long while.
Mote of Chaos
This tiny speck of a pebble, no more than a grain of sand will alter the reality of those around it. Depending on which way the wind is blowing, or how blades of grass are currently underfoot, the mote could cuse the character to weigh as much as castle tower, or nothing at all. It could emit a loud rumbling boom at odd hours, or squeal softly and annoyingly for hours on end. It might become hot enough to burn through armor and stone. It is truly a small piece of chaos that has become inadvertantly trapped on the prime material plane.
-jay
This plain looking bottle, when laid horizontal upon a flat surface and spun, will automatically slow and stop with the mouth of the bottle facing the character with the highest CHA. Alas, it cannot deferentiate between male and female.
Chest of Displacement
Dark grains of beautiful wood wrap around this small sized chest. Any object placed within the box will, when the lid latched shut, appear approx. 6 ft directly opposite of the direction the chest closer is looking. It will be unharmed and sitting on the nearest convenient level space.
Earrings of Echoes
Simple earrings of roughly pounded metal, unadorned with design. When worn, however, the listener will hear everything as though through a large conch shell, or from across the Grand Canyon.
Boots of Sensation
Heavy duty travelling boots, found in several colors. Endurance effect. Also gives the spell-like ability to fly 1/day for 3 concurrent rounds. However, each day that the boot's fly effect is used, or if they are taken off and put on again, roll a d10 to determine what the inside of the boot will feel like for that following day.
1-2: Soft squishy muck. -2 concentration checks and unable to take 10 or 20 on skill checks.
3-4: Golf ball sized gravel pieces. Run is only 3x movement rate. Unable to charge.
5-6: Briar patch. Take d4 subdual damage for each hour worn.
7-8: Soft, giving sand. Endurance effect is gone. Actually doubles the rate of fatigue.
9-0: Regular boot.
Small metal Mirror +1
Enchanted mirror is actually a highly intelligent magic item. It chooses not to reveal itself in any way, even going so far as to mask its magical nature. It is merely the spying eye of an ancient wyrm, too tired to fly about, yet still curious about the world around it. The wyrm stays hidden away with its treasure cache and watches the various heroes travel about through the vision of the mirror. The item will always find its way into the belongings of a hero travelling to a land the mirror has not been to for a long while.
Mote of Chaos
This tiny speck of a pebble, no more than a grain of sand will alter the reality of those around it. Depending on which way the wind is blowing, or how blades of grass are currently underfoot, the mote could cuse the character to weigh as much as castle tower, or nothing at all. It could emit a loud rumbling boom at odd hours, or squeal softly and annoyingly for hours on end. It might become hot enough to burn through armor and stone. It is truly a small piece of chaos that has become inadvertantly trapped on the prime material plane.
-jay