21st lvl Wizard killing anything that lives? Even gods and epic monsters???

gfunk said:
"If your item gives a bonus beyond the limit allowed in the Dungeon Master's Guide, multipy the portion of the market price derived from the characteristic by 10."

The maximum skill bonus granted by the DMG is +30 (Ring of Jump). Therefore, you can safely +350 skill items are beyond the limits of the DMG's (and of course, T&B, which simply clarifies and expands the DMG rules) item creation rules.

Arguably, that example is insufficient, granted that the DMG explicitly says "Skill check bonuses do not have a maximum." (p. 176, under "Bonuses from Magic")... unless the ELH has something a lot more specific.

As usual, this is one of those balance problems that are most easily fixed by DMs not allowing any arbitrary item to be made taking advantage of the DMG formulas. By default, I simply don't allow anything not in the core rulebooks to be crafted, and I expect that that's how the WOTC people playtested them.
 

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Jondor_Battlehammer said:
Not to mention that you would have to have at least half the bonus in skill ranks to make it.

Just like to point out that this is a house rule. Maybe not an unreasonable one, but a house rule none the less. :)
 

I would call it a quasi house rule. The item creation desriptions do not state the requirement outright, but every item in the DMG that gives a stat bonus requires you to have 1/2 the ranks of the bonus. Just another oversight as far as I'm concerned, but whatever you call it, it is almost necessary to keep things in check.
 

I would call it a quasi house rule. The item creation desriptions do not state the requirement outright, but every item in the DMG that gives a stat bonus requires you to have 1/2 the ranks of the bonus. Just another oversight as far as I'm concerned, but whatever you call it, it is almost necessary to keep things in check.
Sure? Not in my DMG:

Cloak of Elvenkind: +10 bonus to Hide; Prerequisite: Creater must be elf. NO mention of a spell or skill ranks

Ring of Jump: +30 Bonus to Jump Checks, no longer limited by height;Prerequisite: Jump spell. No mention of skill ranks.

Potion of Wisdom: 1d4+1 Bonus to Wisdom; Prerequisite: Caster level ?. No mention of a spell, ranks, or ability scores...

In the psionics handbook, they use this "quasirule" for many items...

Mustrum Ridcully
 

Jondor_Battlehammer said:
Not to mention that you would have to have at least half the bonus in skill ranks to make it. Or you would need to know a 172nd level wizard to make it for you.

Could you point me to the offical document that states this, I had an issue making a skill bonus item that this would help clear up.

Thanks
 

dcollins said:


Arguably, that example is insufficient, granted that the DMG explicitly says "Skill check bonuses do not have a maximum." (p. 176, under "Bonuses from Magic")... unless the ELH has something a lot more specific.

ELH p123 - Items which grant enhancement bonuses to skills of greater than +30 are epic magic items.

J
 

Mustrum_Ridcully said:

Sure? Not in my DMG:

Cloak of Elvenkind: +10 bonus to Hide; Prerequisite: Creater must be elf. NO mention of a spell or skill ranks

Ring of Jump: +30 Bonus to Jump Checks, no longer limited by height;Prerequisite: Jump spell. No mention of skill ranks.

Potion of Wisdom: 1d4+1 Bonus to Wisdom; Prerequisite: Caster level ?. No mention of a spell, ranks, or ability scores...

The ring of jumping is also not priced by the skill bonus rules - if it were it would be significantly more expensive. It is instead a use-activated magic item which effectively casts the jump spell on the wearer.

I suspect that if the potion of wisdom were recreated today, it would have the requirement of the owl's wisdom spell, which was not included in the 'Big 3'.

The cloak of elvenkind (and the boots) are definitely counterexamples (but one could always argue that they had been 'grandfathered' in from earlier editions.)

J
 

You could not use the epic spell seed slay as the basis for a godkiller spell, because gods (of divine rank 1+) are immune to all death effects. So is anyone under the effect of the 4th level cleric spell death ward (also available as Death 4, Druid 5, Paladin 4).
 

Jondor_Battlehammer said:
I would call it a quasi house rule.

No, it's a full-on house rule any way you cut it. :)

Jondor_Battlehammer said:
The item creation desriptions do not state the requirement outright, but every item in the DMG that gives a stat bonus requires you to have 1/2 the ranks of the bonus.

Find one.

Jondor_Battlehammer said:
Just another oversight as far as I'm concerned, but whatever you call it, it is almost necessary to keep things in check.

The Ring of Jumping adds +30 to jump checks, and requires the Jump skill to make it. I don't know of a whole lot of spells that grant a +30 bonus to a skill, so you don't have much to worry about. :)
 

MaxHavoc, you have it all wrong.

First, Wizard would have to be roughly Level 148 before he or she can accumulate enough XP to use in creating the spell.

As for the Spellcraft item(s), yes, you could make several items that confer different bonuses that DO stack (DMG177 allows Circumstance, Competence, Insight, Luck, Morale, Profane, and Sacred), but you would also need proper spells, as assigned by your DM, that would confer these bonuses.

For the bigger item, Wizard would need to be Level 255 to even consider making such an item.

In addition, deities are immune to death effects, and most epic character would have enough items to boost their saving throws that they could still probably resist the spell by the time you could use it.
 

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