21st lvl Wizard killing anything that lives? Even gods and epic monsters???

Rings of Climbing and Swimming require you to have half ranks, right in the DMG. I have no idea how Potions of wisdom got in this conversation.

The ring of jumping is not a bonus to your jump skill, it's the spell Jump in ring form. It grants an unamed bonus and eliminates height restrictions, just like the spell. If it were a skill boosting item, it would be a competance bonus and would do nothing for your max distance.
 

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Anubis said:
MaxHavoc, you have it all wrong.

First, Wizard would have to be roughly Level 148 before he or she can accumulate enough XP to use in creating the spell.

As for the Spellcraft item(s), yes, you could make several items that confer different bonuses that DO stack (DMG177 allows Circumstance, Competence, Insight, Luck, Morale, Profane, and Sacred), but you would also need proper spells, as assigned by your DM, that would confer these bonuses.

For the bigger item, Wizard would need to be Level 255 to even consider making such an item.

In addition, deities are immune to death effects, and most epic character would have enough items to boost their saving throws that they could still probably resist the spell by the time you could use it.

Right you are.

Man, I _love_ it when someone only reads a fraction of the rules and starts shouting out loud "OVERPOWERED" and starts making plans how to slay the gods with that (totally forgetting that the gods' stats are something for the DM to decide - the D&Dg or F&P stats are only examples, and represent the gods how they are in a non-epic campaign. They explicitly state in D&Dg that a campagin with real high-level epic characters should have higher-level gods, too)
 

Hello,

The DMG has several different bonus types that add to skills and stack...

Circumstance
Competence
Insight
Luck
Morale
Profane
Sacred
Syngery

The question of course is how much more the odd ones like luck or insight are valued over the defualt for skill adds of Compentence. The Dmg Seems to indicate that a Luck bonus is 2.5x more than enhancement/competence. Luck bonus also affects the widest array of game statistics.

So you might see a high level char with an item that adds +10 bonus to a skill each from competence, luck, insight and sacred for a total of +40 though at a pretty hefty cost, though still most likely under the 200k cap of Epic.

Marcus
 

IF a 21st level Wizard can kill anything then the focus of the game becomes one of picking the correct enemies and allies among the 21st level and higher wizards of the multiverse.

Logically Diplomacy becomes the uber-skill. So why are you wasting your time on Spellcraft?

;)
 

Using the ELH as an example, a +10 insight bonus to Spellcraft is worth 245,000gp. There is a rod that rants this affect while held. It could then be extrapolated that a slotted item granting a +10 insight bonus to Spellcraft should be worth 122,500gp.
 

Rod of Insight,


I got money that says that is a misprint.

18000 for a +30 skill item

vs

245000 for another +10 thats stackable.

245000 /10 = 24,500

X * y^2 = 24500

x= 24500 / y^2

y above = 10

24500 / 100

= 245

Regular skill = x20
Inight bonus = x245

Just does not seem right to me.

What do people thing an Insight bonus is worth? In one published procduct i have seen it is 4x with luck being 2.5x.

Marcus

edit : missed a zero :rolleyes:
 
Last edited:

18000 for a +30 skill item
...is only a guideline. In all cases, the DM sets the actual price of any magic item.

According to the guidelines, a use-activated item with a first-level spell costs 2000 gp. However, an item that casts True Strike at will is far more useful than one that casts, say, Nystul's Magic Aura, and should be priced accordingly.

By the same token, a bonus to Spellcraft is far more useful than a bonus to most other skills, because it affects epic spellcasting. It makes perfect sense for +Spellcraft items to be far more expensive than +Jump or +Ride items.
 

I agree with AuraSeer on this one. I don't think it was a misprint, I think it was quite intentional. Its my contention that they put the item in there to show that the standard bonus squared times 20 should not apply to spellcraft.
 

Yes, I agree totally, they are guidelines. Auraseer, to allay your suspuscions, no I am not a munchin.

For a little background, i have been gaming for 20 years and have seen both ends of the spectrum of games.

I just do not believe that an insight bonus should be that much larger than a luck bonus that also stacks and I am also referring to non-epic.

It just seems as a rather drastic price jump for the return it gets you. Due to the nature of the epic spell mechanic as is stands anyways your spellcraft total is irrelevant other than uses per day.

There are many many things wrong with the ELH from a balance issue in my opinion, in that epic magic needed to be restricted in some other way than merely a spellcraft total.

Such as total allowable dc should be limited by caster level or spellcraft ranks, same way with the allowable deductions, to keep the system somewhat balanced other than by GM fiat.

Marcus
 

Actually, Spellcraft has absolutely nothing to do with how many uses per day you get of your Epic spells, and everything to do with whether they are cast correctly or not.
 

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