- It's 6 items, 13th, 12th, 11th, 10th, 9th and 8th or lower, +4 consumables 13 or lower, and a handful of +2 magical weapons as back up.
- If retraing feats, remember that it can only be done at a level when you qualify for the new feat. The theoratical maximum paragon feat you can have is therefore 4 (Level 11 adn 12 + retraining at level 11 and 12).
- Gene; yes you can take MP powers. And when you reach level 7 you can take a level 3 encounter power if you wish.
-Thanee; Melora's tide isn't a feat, it is a channel divinity power (unlocked by a feat, but still a power) with the healing key word so as far I as I can tell both healer's lore and healing brooch apply to it, yielding something like 12 hp regeneration for you. Seems pretty darn strong but if they hadn't intended for healer's lore to apply they would have removed the Healing tag; not all regen effect have it. The fact that it ends when the PC is no longer bloodied might be enough balance. Live and see.
-Stonegod; we already have a rogue but if yours focus on melee and Garrick's on ranged, it could prove enough difference in concept to give a strongly different feel to both PC. The fluff is fine. The church of Bane is illegal in Undhil (and the national church of Kerr), but citizens are entitled to worship whoever they want as long as their personal religious practice don't happen to also be criminal offenses. Of course, being allowed to worship Bane is kind of like being allowed to be a communist in the USA.
Take a look at the other
Rogue (not yet updated to 12th).
-Those with rituals can add 6 new rituals (levels 7,8,9,10,11,12). I'll see if I can manage to make these useful during skill challenge so choose wisely.
- Please include the level and location slot (Amrs, feet etc.) of your item. It makes finding them on the character builder a lot easier.