[sblock=OOC]At long last, VB's back. Let's bash some heads.[/sblock]
Garrick disengage from the guard who attempts to stop him and mamage to hinder his progress. Neverthe less he makes his way toward the hound, bumps against Mirage, makes too much noise to surprise his enemy and then sends his shuriken flying over his head. Not his finest hour.
[sblock]
1d20+22=42, hit despite Garrick's huge vs OA AC, damage : 7
Stealth VS Perception 25 (Hound) (1d20+18=23) Stealth fail despite needing just a 7, so no CA and Sneak attack damage
vs AC 28 (1d20+17=23, 1d6+15=16)
And I screwed the attack. Do
NOT let me run Garrick again!
[/sblock]
Kern jumps accross but can't quite make it, barely managing to hang on to the ledge.
[sblock]We already established that DC 20 is required to climb wall, meaning you failed by 2 so can't pull yourself up but you didn't fail by 5 so you don't fall. Kern is hanging on for dear life.[/sblock]
Seeing Kern in such perilous position, the archers on the roof gleefully take advantage.
[sblock]
vs AC 26 (1d20+20+2=32, 1d20+20+2+2=34) +2 for CA plus I forgot their coordinated shot feature; the second archer to shoot at the same target gets a +2. 2 hits, 16 damage. I may have forgotten a -2 for grim slayer or whatever it's called but neither hit by 2[/sblock]
The wizard, on the other hand, figures it is safe to ignor kern for a while and instead casts a small burst of fire in the middle of the crowd scorching everyone except his allied guard , what skill!
[sblock]
vs Nathan (ref 28), Leyra (24), Mirage (25) (1d20+14=32, 1d20+14=32, 1d20+14=31) 3 hits, wow.
vs Guard (28) (1d20+14=15, 1d6+7=8) but the guard is missed! And the damage is the minimum, darn. It was alsmost perfect.[/sblock]
The two guards see an opportunity to assault the wizard. As the saying goes, always kill the wizard first!
[sblock]Actually, it's 'Always kill the mage first'. And it comes from Shadowrun. But hey, close enough.
vs AC 29 (1d20+22=41, 1d20+22=29) 2 hits, 14 damage[/sblock]
The hound does what comes naturally and bits the dwarf, setting him on fire. Then he tries to disengage to flee accross the wall but despite being distracted by his burning beard, Dagran stills has the reflexes to bash the beast in the knee to keep him in place. The beast yelps and does not move further.
[sblock]
Bite (fire damage) vs AC 33 (1d20+19=38, 1d8+6+5=17) hit, causes ongoing 5
OA vs AC 28 (+2 wis, -4 hound) (1d20+17+2-4=32) hit
damage (2d6+12=18) 9 damage (insubstantial)
save (1d20=10)
[/sblock]
The team suddenly hears screams from inside the inn, on the street level.
-''Help! Help me!'' screams a panicked man. It is the voice of the consul Jorgen Jak!
Street Level on Virtual Battlemat
Status
Hound : 69 / 123 ; Marked (Dagran). ongoing 2/1 (save ends), Roar of flame spent
Leyra 60 (73) /81 [4] AP,SW, Vulnerable 5 to fire (Aura), +2 AC, Regenerate 13
Garrick 60 /80 [3] SW, +2 AC, Vulnerable 5 to fire (Aura)
Mirage 42 /78 [3] AP SW, +2 AC
Dagran 79 (69) / 119 [7] AP, SW, Vulnerable 5 to fire (Aura), +2 AC, ongoing fire 5 and -4 to OA (save ends both)
Kern 74 / 90 [4] SW, AP, SW, Climbing
Nathan 48 (43) /109 [6] AP,SW, Ongoing fire 5 and -4 to OA (Save ends), +2 AC, warding (+3), bloodied
Archers
Minion
Perception : 24
HP 1; a missed attack never damages a minion.
AC 25; Fortitude 24, Reflex 26, Will 24
Speed 6
Dagger (Standard, at-will) Weapon
+18 vs Armor Class; 7 damage.
Longbow (Standard, at-will) Weapon
Ranged 20/40; +20 vs Armor Class; 8 damage.
Guard
Perception 22
HP 1; a missed attack never damages a minion.
AC 30; Fortitude 26, Reflex 28, Will 24
Glaive (Standard, at-will) Weapon
+22 vs Armor Class; 7 damage.
Hound
Perception 25
Fiery Wrath (Fire) aura 3; creatures that start their turns in the aura gain vulnerable 5 fire until the end of their next turns; devils and other Nessian hounds are immune.
HP 123; Bloodied 61
AC 28; Fortitude 24, Reflex 24, Will 24
Immune fear; Resist: insubstantial (when not bloodied), 10 fire
Burning Bite (Standard, at-will) Fire
+19 vs Armor Class; (+20 when bloodied)1d8+6 damage, plus the target takes ongoing 5 fire damage and the target takes a -4 penalty to opportunity attacks (save ends both).
Mercenary Mage
Perception 18
HP 80; Bloodied 40
AC 23; Fortitude 21, Reflex 23, Will 22
OA : Dagger, +13 vs Armor Class; 1d4+2 damage.