Charwoman Gene
Adventurer
[sblock=rolls]Cometfall Charge vs. knight AC (1d20+18=36, 6d6+18 =35) Cometfall charge hit, Mark, 35 damage
Spend AP;
Brash Strike versus Knight AC (1d20+19=24, 2d6+16=23) Brash strike AC 24 miss; 4 damage (Ham Rythm) Grant CA to knight[/sblock]Dagran, seeing the black knight assaulting the consul, attacks with a thunderous yell, the fury of his movements astounding even his allies. He smashes the knight hard, and follows it up with a blow which nicks the dark armored foe and leaves Dagran's flank open.
Dagran 82 / 119 [7], SW
Triggers: Blood Iron when Bloodied. Immediate Interrupt +17;2d6+12 on first marked enemy to shift or attack anyone else.
[sblock=Powers]Brash Strike Attack: +19/2d6+16 vs.AC; (grant CA to target)
Crushing Surge Attack: +17/2d6+12; Invigorating (+4thp)
Unfailing Resources Free Action Effect: Take 10 damage. Save automatically against an effect that a save can end.
Bell Ringer Attack: +17/ 4 vs. Fortitude Hit: The target is dazed until the end of your next turn. Invigorating (+4thpcon)
Crushing Blow
Come and Get It
Inexorable Advance Attack: +17/2d6+16 vs. AC, two attacks; Hit: Invigorating (+4thpcon); Effect: You can shift 1 square before each attack.
Unbreakable Fighter Immediate Reaction Trigger: You are hit by an attack Effect: Reduce the damage from the attack by 9.
Into the Fray Minor Action, Effect: Move 3 squares, as long as you end adjacent to an enemy.
Cometfall Charge
Shift the Battlefield Close burst 1 Attack: +17/4d6+12 vs. AC; Hit: You slide the target 1 square.; Miss: Half damage.
Unstoppable Minor Action Effect: 2d6+4 thp.
Blood Iron Immediate Reaction Trigger: You become bloodied. Effect: Resist 5 to all damage until the end of the encounter.[/sblock]
Spend AP;
Brash Strike versus Knight AC (1d20+19=24, 2d6+16=23) Brash strike AC 24 miss; 4 damage (Ham Rythm) Grant CA to knight[/sblock]Dagran, seeing the black knight assaulting the consul, attacks with a thunderous yell, the fury of his movements astounding even his allies. He smashes the knight hard, and follows it up with a blow which nicks the dark armored foe and leaves Dagran's flank open.
Dagran 82 / 119 [7], SW
Triggers: Blood Iron when Bloodied. Immediate Interrupt +17;2d6+12 on first marked enemy to shift or attack anyone else.
[sblock=Powers]Brash Strike Attack: +19/2d6+16 vs.AC; (grant CA to target)
Crushing Surge Attack: +17/2d6+12; Invigorating (+4thp)
Unfailing Resources Free Action Effect: Take 10 damage. Save automatically against an effect that a save can end.
Bell Ringer Attack: +17/ 4 vs. Fortitude Hit: The target is dazed until the end of your next turn. Invigorating (+4thpcon)
Inexorable Advance Attack: +17/2d6+16 vs. AC, two attacks; Hit: Invigorating (+4thpcon); Effect: You can shift 1 square before each attack.
Unbreakable Fighter Immediate Reaction Trigger: You are hit by an attack Effect: Reduce the damage from the attack by 9.
Into the Fray Minor Action, Effect: Move 3 squares, as long as you end adjacent to an enemy.
Shift the Battlefield Close burst 1 Attack: +17/4d6+12 vs. AC; Hit: You slide the target 1 square.; Miss: Half damage.
Unstoppable Minor Action Effect: 2d6+4 thp.
Blood Iron Immediate Reaction Trigger: You become bloodied. Effect: Resist 5 to all damage until the end of the encounter.[/sblock]