"Stay here!" tells Nathan as he slash at the hound. His balde heavily strike the hellish dog as his blade flash with light. The dog stagger a moment, not string, but still on his feet.
"Mirage, finish him!" He shout as he shift on the side to give a better angle to the wizard.
[SBLOCK=OOC]Standard:
Booming Blade vs Hound (1d20+17=37, 1d8+12=16)
Critical vs Hound (3d6=13)
20 (Max damage) + 13 (Crit) + 10 (Magical Gauntlet) = 43 Damage and Ongoing 2 Acid and if he move away from me, he takes 1d6+4 (he dies).
Move: Shift
Minor: Mark the hound.
Save (1d20=2)
3 damage and he is dead.... come on someone! [/SBLOCK]
[SBLOCK=Nathan]
Initiative +6; Senses Perception 17, Insight 22
Vision: Normal Vision
HP 109; Bloodied 54; Healing Surge 27; Surges Per Day 12
AC 28 (33)*; Fort 25 (28), Ref 25 (28)*, Will 25 (28)
*+1 until the end of your next turn after shifting
Speed 6
Action Points 1
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Weapon:
Farslayer's Longsword +1: +17[+14 as Implement] (1d8+12 [+8 as an implement], 4 lbs., Heavy Blade, Versatile)
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Powers:
Aegis of Shielding
Booming Blade
Lightning Lure
Swordburst
Farslayer Sword
Gauntlets of Brillance
Flame Cyclone
Dimensional Warp
Transposing Lounge
Armathor's Step
Electrified Lash
Countering Thunderclap
Boots of Fencing Master
Screaming EarthHide Armor
Frost Backlash
Lingering Ligthning
Be Gone
Impenetrable Warding
Dragon Scales
Gauntlets of Brillance
Caustic Whetstone
Tempest Whetstone
Elixir of Speed
Elixir of Accuracy[/SBLOCK]