GMforPowergamers
Legend
I think its a sad statement of my own messed up personality that i would love playing with that DM.
I find that playing with people who are extreme in one way or another is a fun experience! Now it might not be the best fit for a long term game but I think I'm emotionaly limber enough to handle that as well.
Stillborn characters,that just make me smile wide!
I didnt say his games were not fun... infact both my worst experences in this game and best come from te 2 DMs that did stuff like this... when it is fun it rocks, when it sucks it is the worst.
To understand why 4e HPs are higher, you have to understand that the design goal of 4e is that a standard PC can survive at least 5 hits from a standard monster of their level before going down.
This is a design goal I agree with. Also having more HP makes it easier to add damage variability and granularity among weapons, spells, and attacks, instead of everything being the same.
Where 4e made a misstep was giving monsters (but not PCs) a bit too many HP which sometimes, but not always, contributed to grind. The reason that a common 4e house rule is to halve monster HP but double damage is because with half HP a monster who normally lives 6 rounds will now die in 3. So to keep them a viable threat, you double damage so that overall the amount of damage they can deal to the PCs in those 3 rounds is the same as the amount they would have done in 6.
yea, but like keterys says:
The real problem in 4e is that the damage dealt by PCs varies so wildly, so while some groups are having slogs of over 6 rounds, others are wrapping things up in 1 or 2 rounds and thinking monsters need to be tougher. For those groups, the halve hp, double damage thing is actively harmful because it would make initiative king, so they'd focus on init, win init, and team monster would be dead before they could act.
How many hp PCs and monsters have has to be compared to the damage they do, and both really are about how many hits they can take.
I have a group with a high damage fighter, a high damage cleric, and 3 strikers... we get healed alot, and we throw tons of damage(I am a striker in that game)
I also have a group where I am a warlord and we have a scout, a slayer, a battle rage fighter, and a druid... we throw a bit more damage then the other group but end up with about 3/4 the healing...
Both groups can in a good round drop a level +2 elite. On a great round a level +1 solo. In group 2 (with my warlord) We fought a level +6 solo at level 5 and won before it could bloodie anyone...
on the other hand I have a group I DM for that is a shawman, a hexblade (very non optimized multi into swordmage), a paliden that does 1w on almost all his attacks, and a slayer. this group was level 8 when the group with my warlord at level 5 was fighting the 11th level dragon... and it would have wiped us.
if all hp were lower (PC and Monster) and all damage was lower (PC and Monster) and on avrage a PC of level 3 could kill a monster of level 3 in 3-4 hits, and a monster of level 3 could kill a PC of level 3 in 5-6 hits it would be fine.
I feel like the old yugioh cards... 8000 life points and cards range from 450 attack to 4000 attack. if you drop a 0 or 2 what is the diffrence?