Neil Bishop
First Post
I certainly appreciated some of the simpler concepts. Monster stat blocks, of course, were so much easier.
Coincidentally, I was also thinking about the NWP system yesterday. Sure, it was not exactly a masterpiece of design but it was simple.
However, then I look at all the stupid, illogical things (including, inter alia, different damage from weapons depending on the opponent's size and thieves having the WORST saving throws against breath weapons... ie, one of 2E's versions of the reflex save) and I know I could never, ever, ever go back. I'll keep going with Savage Worlds for my simpler, yet still flexible, gaming fix.
Coincidentally, I was also thinking about the NWP system yesterday. Sure, it was not exactly a masterpiece of design but it was simple.
However, then I look at all the stupid, illogical things (including, inter alia, different damage from weapons depending on the opponent's size and thieves having the WORST saving throws against breath weapons... ie, one of 2E's versions of the reflex save) and I know I could never, ever, ever go back. I'll keep going with Savage Worlds for my simpler, yet still flexible, gaming fix.