Plane Sailing said:
Combat more deadly in 2e? you've gotta be kidding, right?
In 2e, by about 6th or 7th level you knew you had 3-4 rounds of fight in you because even the the monsters had pretty limited damage. Even with storm giants (at the top of the range), they only did 7d6 (avg 24.5).
In 3e relatively higher damage, along with multiple attacks and the potential of critical hits dramatically increased the potential amount of damage PCs could take. We found in the early days that PCs of 6th-9th level dropped like flies because the players innate sense of how dangerous things were for them was dramatically off.
Cheers
But in 2E pc's had much less hitpoints. (they got capped remember). That avg of 24.5 damage meant a world of hurt for a 2e mage. Plus, there was no spontaneous casting of heal spells. To add to that, casting during combat was much more difficult (no concentration skill/casting defensively).
Bascially, 2e catered well to a group of pc's vs one large powerful baddie critter. 3e focuses more on pc's vs a number of powerul critters. (though ofcourse you can mix and match to some extent).
2e's dual classing mechanic was, however, stupid to say the least. Funnily enough the multiclassing concept was superior to 3e, and you cannot argue
that. (Fighter/Mages were actually powerful and fun to play in 2e, yet they never quite overshadowed the mage or the fighter in the group. Not even with a suit of elven chain. Though they could come close...
) In 3e there are only two real way's of playing fighter mages: The eldritch knight and the raumathari battlemage. Both have theri issues however. (in a nutshell, they are very weak fighters)
2e's racial limits were also silly, I doubt anyone followed them. Even the computer games ignored them. The druid class limit was also, pretty dumb.
The 2E fighter was also, quite powerful. (only class to get multiattacks)
Lastly, the psionic rules in 2E darksun (the rules in the revised box set) are quite nice. (though a few powers come too close to mage spells for comfort)
Anyhow I am gearing up to run or play a 2E darksun game. It looks to be fun, fun ,fun.
Note, I'm not particularly defending or bashing any edition. I think overall 3e was a change for the better, though some things (hp bloat for instance, complex skills, weird, weird combination of monsters with templates, and class levels, and prestige class levels, and racial levels etc) got way out of hand.