PapersAndPaychecks
First Post
Piratecat said:in this case, PapersAndPaychecks is right
You forgot the "as always" in this sentence!
Piratecat said:in this case, PapersAndPaychecks is right
neither does yours. you know why? because there is not a universal law governing people's perspectives and preferences!Storm Raven said:To be perfectly honest, this argument just doesn't hold up.
Storm Raven said:First off, 2e wasn't balanced to begin with, at least not in the same sense that 3e is supposed to be balanced.
Storm Raven said:Hence, if you were perfectly okay with the 2e way of doing things, losing the 3e version of balance should be of minimal concern.
Second off, it does. just read my post about published adventures.Storm Raven said:Second off, having no guidelines doesn't "free" you.
Storm Raven said:Is it easy to convince a player to vary from the 3e assumptions? Sometimes yes, and sometimes no. It usually depends on the player and the variance you want to make.
But that's not the issue.
Storm Raven said:I'm going to call it what it was: a hasty, poorly done patch thrown together in the face of developing skill based systems like GURPS, HERO, and even Rolemaster.
Storm Raven said:I'll take these in order:
1. The 3e PHB or the 2e PHB?
The 3e PHB: 27 pages.
The 2e PHB: 23 pages, plus another 4 pages convering "Encounters" that covers material covered in the 3e Combat chapter.
2. About the same for both editions.
Storm Raven said:3. At most, the same number as the number of noncombat related skills in the 3e PHB, primarily because almost all of the noncombat NWPs can be replicated with Profession, Knowledge, or Craft skills. Listing them seprately doesn't get you a cookie. It just means you have used a couple dozen words to say something you could have said with a quarter as many. Literary surplusage is not a virtue when writing.
Storm Raven said:It is sitting right there, under your nose. You just missed it in your indignation.
Mustrum_Ridcully said:Well, there is one thing to note. 3E seems also a lot more "rules-heavy" as a whole. Which means the assumptions affect a lot of rules, which makes changing the assumptions even harder.
not necessarily. you can have rules heavy systems (GURPS is the example i know best) that are desgined to be modular.Mustrum_Ridcully said:So, the "best" way might be a very rules-lite system that describes all assumptions.
i completely agree. 3e might work wonders for players and DMs who favour the assumptions clearly stated in the game books. i'm not one of those, and it doesn't work too well for me, that's all i'm saying. that and "there was no need for it to be so difficult to customize".Mustrum_Ridcully said:There is no perfect solution. Each has its advantages and disadvantages, and you must decide what your focus is.
Hussar said:Is 2e really a rules light game though?
only if you like specific formulas tied to the rule system. personally, i can't remember one time in which my "formulas" made much sense, rule wise. i always tried to capture the "mumbo jumbo" part of magic, rather than make if a science. (so, yes, that meant that if two players were trying to create the same magical item, i would have probably came up with two different sets of requests... unless time constraints were important for some reason (say, they were making a magic duel of sorts)).Hussar said:The DM was told to come up with formulas and the like in order to make creating potions part of the campaign. In 3e, the formula is set and the DM doesn't really have to do any work at all.
In this case, I would actually say that 3e is rules lighter.
Hussar said:While Non-weapon profs might not have been the most elegant solution, they at least went some direction into normalizing a number of situations that came up with some regularity - can I swim? read a book? ride a horse? All pretty straight forward things from gaming.
Storm Raven said:Even GURPS (when used just as a fantasy game) is significantly more rules-light than 2e D&D.
well, i don't find it that strange. those system that are out there that are rules heavy (to please that kind of market), but that can be "ruled down" to please those that want a more freeform experience, that are realistic or cinematic, that are completely modular, those system are NOT compatible with 3e or older editions.Arauthator said:All this rule mongering simply amazes me. I find it a bit weird that we are now in 2008 and still trying to come up with a rules system to make everybody happy from a game that was created in 1974.
Arauthator said:Most of you guys seriously need to play a few good games of Castles & Crusades.
Arauthator said:The whole reason Gary left DnD was the rules were getting way to complex.
unfortunately, some of my experiences contraddict yours. there are players out there that love playing by the book, and by the book only, surprisingly as it is.Arauthator said:because nobody likes to play an RPG like a ding dang chess game