Spell
First Post
Storm Raven said:Given that the typical attack roll in the GURPS advanced combat system has one modifier (hit location) or on occassion two (if you use one of the various combat maneuvers, like an all-out attack), the word "tons" makes no sense in this context either.
ah, the more i read your posts, the more i appreciate where you come from...
let's play a game. let's pretend that i point you to this _OFFICIAL_ sjgames page .
let's also pretend that you actually follow the link, instead of deciding what makes sense and what doesn't, and scroll down, finiding the documents called "Combat Flowchart" and the "Combat Table". let's pretend that you are curious enough to download and open them. don't worry, there are no viruses.
let's pretend that you actually look at the flowchart and realise, maybe for the first time in your life, that there are 56 (that's FIFTYSIX, in case you misread it) steps in it.
let's also pretend that you look at the 2 pages literally _filled_ with modifiers that the combat table gives you.
now, let's stop pretending. enough effort for one day.
having pointed these offcial sjgames resources to you, i will now ignore you, because:
1. your tone is dismissive, lecturing and offensive.
2. your reply do not contribute in any constructive way to the original discussion nor to any other "subtread" that the original discussion caused.
3. i made my point to prove that GURPS advanced combat is nowhere near the smooth, simple system that you claimed it to be.
i am sure you will agree otherwise, but other people's post (henry's, specifically) have already pointed out that your perception of GURPS combat, however respectful (because, you see, i respect your opinion, no matter how offensive you try to be), is not shared by everyone in the world. other ENworlders might agree with me. in fact, there are posters on the sjgames forums that do so. this thread , for example, came up as no. 2 suggested webpage in a google search for "gurps combat cheat sheet".
for the other readers:
1. i never claimed that GURPS is inherently inferior to D&D. or superior, for that matter. some parts of it (in my opinion) are, but it does have its drawbacks.
2. this is GURPS advanced combat. the basic one is very smooth and quick. no need for a flowchart in it.
3. my reference to "tons of modifiers" was not specifi to GURPS advanced combat, but to ANY combat system in which you have to stop in the middle of things to refer to charts, books, rules, and to do maths, instead of enjoying the combat and get your narrative/ descriptive juices flowing freely.
4. there's nothing wrong with maths. only, there's a time and place for it, and it's not during my combat sessions.
let's now keep posting.

Last edited: