Voadam
Legend
Spell said:fine, but my point is not that 3e is a wargame. only that the combat rules take the foreground. in other words, my feeling (unfortunately is just a feeling, because i don't have my books with me) is that my issue is not what was left out. it's more with the presentation of the ruleset (which can make all the difference in the world) and in the parts that were added, in the core and in subsequent splatbooks.
I see. That's a point of difference between us then. I didn't consider primary presentation of playstyle in the 2e (storytelling focus) versus 3e PH (more focus on mechanics of combat and balance) as big deals.
Storytelling and roleplaying has been part of my D&D games through Red Book Basic Set, Blue Book Expert Set, AD&D 1e, 2e, 3e, and 3.5. the playstyle gloss of the 2e v 3e books did not seem particularly important to me, more so was the specifics of details.
2e had better monster descriptions, neater divine specializations through specialty priests, and greater compatibility with prior edition material IMO.
3e had better saves, multiclassing, ability score mechanics, BAB mechanic, fully fledged monster stats, etc. IMO.
These details are the significant differences. The playstyle issues were pretty irrelevant to my games.