Henry
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Storm Raven said:In GURPS, the chapter on basic combat is six pages long. The supposeduly incredibly complicated advanced combat chapter is 23 pages long. The GURPS combat system covers everything from stone knives to ultra-tech fusion guns, and everything in between. Also sandwiched in those pages are rules for mass combat and unusual "dirty tricks" type tactics.
However, don't those same combat rules cover combat as second-by-second, where you have to roll vs. your own skill, then check against someone else's active defense, THEN check against their passive defense, then determine where the attack hits, and then figure out how much damage goes to the victim and how much "blows through", and apply the penalties for the result of the hit location? I enjoyed GURPS' rulebooks for their thoroughness and reading value, but the actual gameplay of the system always turned me off to it, because in addition to the lethality when using weapons deadlier than a sword, I also felt like it took two hours to resolve a seven-second long combat.