2ed-birthright or another "rule domain" rules?

rossik

Explorer
hi guys...firts of all, the reason im trying birthright is that my only player (my wife) have a charatcer that have a kind of kingdom.(2ed ad&D, btw)


she have the main city, a medium one (about 10k people?), with temples(shes a priestess) and her castle.

then, fighting in wars she conquer another 2 cities and a village.


i donmt know the best way to play this.

i mean, how much taxes, how much costs, monthly costs and aaaaaal that stuff..


i tried to look something in RC, dragon magazine, birthright boxed set, dmg, castle guide...


it seems sooooo confuse!


any tips on where i can look (preference just ONE place with lots of rules :p ) to manage all this!

tx!!
 

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Is what you're saying that you're trying to graft a domain management system onto your game?

If so...have fun!

Birthright's the epitome of that for AD&D 2e. Sounds like she has a province or two, with Law and Temple domains, but probably not much. You'd be surprised at how much a province can produce, and how little it can produce, as well. Tip: cash flow is much better when you control the province and one or both of the guild and temple holdings, as well as the law.

For 3e, I liked Fields of Blood, as it was nice and crunchy, but relatively simple.

The problem is that those wind up being exercises in accounting and cost management. While that's fun for some people (I learned Excel precisely because of our Birthright game), it's not fun for everyone, and it can drag on the game.

Instead, the other thing you can do is not worry about it. Assume that expenses equal income, about, and let this serve as adventure opportunity.

Brad
 

thanks for the reply!


well...we are playing dragonlance, but we just finished the blue lady's war, so its a "time of peace" (meanwhile, ariakan is forming the kinghts of takhisis...hu hu hu)

i made up Lianon (yeah, its a name from mists of avalon), as her last name is lianon. so , near lianon i have tarsis, hopefull , stone rose (a couple of days ago i discover that stone rose is a monument, not a city :\ ...but now its done ;) ) and 2 little villages i made up, called white feather and heirsvile.

this last one are rural vilages, with temple 1 only.

lianon is intend to be a province 6, with temple 4 (her pc is a cleric of chislev-kinda of a nature godess), law 2 ...and i dont remember the rest..ehehe (dont have my notes here)


so, im kinda of confuse about how my do i spent, how many points and gold do i gain, and so on...

is there a birthright for dummies? :confused:
 

There's the base set, which has all the domain rules in it. It might be available from WotC as a download; I wouldn't know, not being able to get there from work. (mutters)

Rough guide follows:

Basis of the system is the province, which has a rating based on development, ranging from 0 (near-pristine wilderness) to 10 (condos on every block). Depending on dominant terrain, the max rating may be less.

Inside the province, you have four different types of holdings: Law, Guild, Temple, Source. The max rating for the holdings is generally the province rating, and the sum of all holdings of that type in one province cannot exceed the province rating. 0-level holdings do not count towards this.

* - Law: Authority, control of the area. Does not generate revenue itself, but can tax the guild, temple, and province holdings for their revenue. It is possible to own a province but not control all the law in it. This does generate regency, primarily for fighter-types.

* - Guild: Mercantile activities, legal or not. Generates revenue and regency, primarily for rogue-types.

* - Temple: Religious holdings. Generates revenue and regency, primarily for cleric-types.

* - Source: Arcane magic holdings. Does not normally generate revenue, but does generate regency for mage-types, and the max rating is generally the inverse of the province's rating. This is given as a number after the slash in the province rating. For example, the Imperial City is 10/0, meaning that it's a Province-10, and has a max Source of 0.

Revenue generation in the Birthright rules is based on the province size, taxation level, and holding ratio. For example, in a province-6, a guild-4 will make more money than a guild-2.

Regency is basically power that a domain ruler uses to complete actions, like ruling up provinces, engaging in diplomacy, and the like. Think of it as currency of a different sort. In the base Birthright rules, you can only get regency up to your bloodline rating, though if you're not using that part, you should either not worry about it, or come up with some level-based mechanic.

For further details, you'll really want to check out the Birthright box set. Some of the other sets have more rules; the Brecht set (think Celticy Germans) has rules for exploratory trade, for example.

Brad
 

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