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First Post
I have a player that wants to use the Thief Assassin Kit found in the Complete Thief’s Handbook. In addition, they want to use poison; however, the poisons list in the GM Handbook seem a little over kill at times, or take too long to influence combat rounds. Due to the latter, and still enabling the character to use poison – I have made different levels of poisons based off the information provided in the GM Handbook. The poisons available to my players are just lower quality (have not been refined to the levels details in the GM Handbook). This allows for my players to have access to types of poisons, and still keep balance to the game and to other players.
I am interested in how others have handled poisons in their campaigns – especially when players want to play the Assassin Thief Kit.
I am interested in how others have handled poisons in their campaigns – especially when players want to play the Assassin Thief Kit.