2nd vs 3E rules. Most difficult transition?

WillieW

First Post
What would you consider to be the most difficult rules area to (re)learn since the changeover from 2nd-Edition to 3E...???
 

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I would say grasping AoOs for the first time. It all makes sense to me now. In fact, the 3E rules make so much sense to me that I'm trying to imagine parts of the 2E game working the way they did.
 


Actions you can do in a round.

AoOs were easy enough once we simplified it to:
Moving through a threatend square
Casting a spell
Drinking a potion/using a scroll
 

BiggusGeekus said:
Actions you can do in a round.

AoOs were easy enough once we simplified it to:
Moving through a threatend square
Casting a spell
Drinking a potion/using a scroll


actions in combat round..what you can and cannot do in combat.

Movement is another big nasty mess.

now for conversion from 2e:

monsters-determining ECL's, what PC levels they can earn if any.
modules-monsters with multiclass levels, which ones to modify and come out with a CR.
Traps-so far the Song and silence does a good job but without that allot traps would be CR 0.
 

AoO can be a bit of a headache though they seem natural enough now.

The biggest real change has been minis. When playing 2E we rarely used miniatures, we were all comfortable enough with the rules and movement was not nearly as big a deal.

Now minis are pretty much a requirement. I cant even imagine playing 3E without them.
 


I can think of absolutely nothing that has become more complicated going from 2e to 3e.

Combat is even simpler, if you consider how entangled it had gotten with the Skills & Powers rules subset, which, let's face it, a lot of hardcore gamers used and/or tried to use.

If I had to pick a spot where 3e has gotten hairier, it would have to be feats, and the keeping track of them in combat. Character development with the goal of picking up a prestige class might be another, but I don't use PrCs in my games; although they are really no worse than the stupid kits from 2e ...
 

For my group, I would say that the hardest things have been:

1) just getting used to how multiclassing works
2) attacks of opportunity and when they are triggered

I guess that's about it. We never had any trouble with 2e, but 3e is rather easier, I think.
 

I'd have to say nothing, as the transition from 1e to 2e drove me from the game for 15 years, until the arrival of 3e. That said, 3e's most difficult concept for my group was AoOs. Once we figured them out, they were fine, but they took some serious hashing-out first.
 

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