Renfield
Explorer
I'm a DM for a group who has two players who are quite competent at playing spellcasters. They use rather creative combinations of spells and can be quite clever though not exactly what I would call over powered. I never thought any of the 3.0 spells needed any real adjusting, maybe tweaking some spells to return them to their roots in 2nd and 1st edition as they were meant to be but that's about it (I mean what iron skin castin mage didn't feel pain when they changed that spell with 3.0?). Maybe Polymorph needed a little something but I never thought Haste was too powerful... sure the wizard could launch off more than one nasty spell in a single round, just means no more of those nasty spells for a later encounter.
So if you are a 3.5 gamer that misses some of the 3.0 variations which would you swap and which do you think actually are broken without the WOtC philosophy of 'if it works well to the PC's advantage it *must* be overpowered'?
So if you are a 3.5 gamer that misses some of the 3.0 variations which would you swap and which do you think actually are broken without the WOtC philosophy of 'if it works well to the PC's advantage it *must* be overpowered'?