3.5 – Sentinels of Evermere [FULL]

mackenson said:
It's an auto-generated character sheet, so you can just ignore that. Hopefully your PC will survive the humiliation ;)

Doubtful!


Gets me every time ;) Thanks

Not as much as me. the first version of PC, made by memory, had the ambidexterity feat to properly wield a spiked chain. Duh! :)



;) Yeah, you get those at level 3.

Oh ... and I gave you a .1 pund break on the mirror beacuse the software I am using had you at a medium load even when you were right at the cut-off. Trying to give you a break .....

Thanks! Probably best to just drop food an water, so I can stock on the magic pinecones.:D
 

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Douane said:
Doubtful!

Not as much as me. the first version of PC, made by memory, had the ambidexterity feat to properly wield a spiked chain. Duh! :)

;) If you ever take the weapon finesse feat, you can get an extra +1 since you'll be using your dex modifier for attack rolls.

Douane said:
[Thanks! Probably best to just drop food an water, so I can stock on the magic pinecones.:D

Good plan :)
 



mackenson,

I am working on a more detailed background. Unfortunately this won't be finished till thursday. Hope this is okay.


Folkert
 

Douane said:
mackenson,

I am working on a more detailed background. Unfortunately this won't be finished till thursday. Hope this is okay.

It's okay. Thanks. Still need to wrangle up PC's from the last couple of players.
 
Last edited:

Tokiwong said:
As a quick aside, I will be working up a Bard to fill in if needed :)

Hi, Tokiwong. You are welcome to join.

As noted in the thread, you can review some background info at the campaign web site:

http://home.comcast.net/~corymackenson/evermere/

There's also some updated guidelines for character creation under "guidelines".

Please let me know if you have any questions, and I will look forward to seeing your character!
 

mackenson said:
It's okay. Thanks. Still need to wrangle up PC's from the last couple of players.

I'm working on it right now, but it's a rather slow process. (Hmm, should be writing it in german instead. ;) )

As tomorrow is my birthday with me having both my folks and my friends over, I doubt I will get any work on it done.


Folkert
 

The Hunter

Dha'thuran Kyrndeth

Male Wild Elf Ranger 2: HD 2d8+4; hp 16; Init +3 (+3 Dex); Spd 30ft; AC 16 (+3 Studded Leather +3 Dex); Melee greatsword, +4 (2d6+3/crit 19-20/x2); Ranged +5 (+3/+3 with Rapid Shot) composite longbow (1d8/crit 20/x3); AL CG; SV Fort +5, Ref +6, Will +2; Stats: Str 14, Dex 16, Con 14, Int 10, Wis 14, Cha 8. XP = 1000.

Skills (total/ranks): Heal (3/1), Hide (7/5), Jump (2/1), Listen (8/4), Move Silently (7/4), Search (6/4), Spot (8/4), Survival (7/5), Swim (1/1).

Languages: Common, Elven.

Feats: Track (Rgr 1), Point Blank Shot (Normal Level 1), Rapid Shot* (Rgr level 2, only in light or no armor).

Wild Elf Features:

Humanoid (Elf) Type.
Size Medium.
Base Speed 30 ft.
+2 Dex, -2 Int.
Bonus to Skills: +2 to Listen, Spot, Search. Auto-Search.
Weapon Profeciency with Swords and Bows.
Immune to magic sleep effects, +2 racial saving throw bonus vs. enchantment spells or effects.
Low-Light Vision.
Favored Class: Sorceror

Class Features:

Simple Weapons Proficiency.
Martial Weapons Proficiency.
Light Armor Proficiency.
Shield Proficiency (not with tower shields).
Rgr1: Track, Wild Empathy.
Rgr2: Combat Style (Archery)
Favored Enemy (Orcs +2)

Possessions: greatsword, studded leather, composite longbow, arrows (40), handaxe, dagger, bedroll, flint and steel, trail rations (5 days), torches (2), whetstone, backpack, waterskin, adventurer's outfit, potion of cure light wounds, coins.

Coin: 8 GP, 3 SP, 6 CP.

Capacity: 58 lbs./116 lbs./175 lbs.
Current Load: 56 lbs.

Description: 5'2", 94 lbs. Age 128. Black hair. Green eyes. Religion: Naturalist.

History: Will e-mail to mackenson.
 


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