D&D 3E/3.5 3.5 Bhut

johnsemlak

First Post
I've taken a 3.0 write up of the Bhut and made slight modifications to make it 3.5

Note that the Bhut published by WotC (I forget where--FF or MMII) is not compatible with the original).

Here's a link to the file with the 3.0 write up
http://65.127.163.19/attachment.php?attachmentid=1040


Bhut
Medium-Size monstrous humanoid (shapechanger)


Hit Dice: 7d8+7 (38 hp)
Initiative:+4 (+4 Improved Initiative)
Speed: 30 ft.
AC: 16 (+6 natural)
Attacks: Bite +6 melee, 2 Claws +1 melee
Damage: Bite 1d6+1, Claws 1d4
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Numbing bite
Special Qualities: Inscrutable aura, damage reduction 5/Magic, darkvision 60 ft., undead immunities, vulnerable to blessed weapons
Saves: Fort +10, Ref +7, Will +7
Abilities: Str 12, Dex 11, Con 13, Int 12, Wis 11, Cha 12
Skills: Bluff +5, Hide +5, Listen +4, Move Silently +8, Search +4, Spot +3
Feats: Great Fortitude, Improved Initiative
Climate/Terrain: Any land
Organization: Solitary, Pair, Pack (2d4)
Challenge Rating: 5
Treasure: Standard
Alignment: Usually neutral evil
Advancement: 8–10 HD (Medium-size), 11–20 HD (Large)

Does this cover everything.
 
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Piratecat seems to be running around the CC forums a lot lately. Are you looking for something to torture your players?

The bhut should at least gain an additional feat for having 7 HD. I haven't looked at the skills in detail. By my calculations, it should have 30 skill points, but it seems to have only 27. (Monstrous Humanoid skill points are (HD+3) * (2+Int modifier)
 

OK, here's a revised write up, with the text description as well.

Bhut
Medium-Size monstrous humanoid (shapechanger)


Hit Dice: 7d8+7 (38 hp)
Initiative:+4 (+4 Improved Initiative)
Speed: 30 ft.
AC: 16 (+6 natural)
Attacks: Bite +8 melee, 2 Claws +3 melee
Damage: Bite 1d6+1, Claws 1d4
Space/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Numbing bite
Special Qualities: Inscrutable aura, damage reduction 5/Magic, darkvision 60 ft., undead immunities, vulnerable to blessed weapons
Saves: Fort +5, Ref +5, Will +5
Abilities: Str 12, Dex 11, Con 13, Int 12, Wis 11, Cha 12
Skills: Bluff +6, Hide +8, Listen +4, Move Silently +11, Search +4, Spot +3
Feats: Great Fortitude, Improved Initiative, Stealthy
Climate/Terrain: Any land
Organization: Solitary, Pair, Pack (2d4)
Challenge Rating: 5
Treasure: Standard
Alignment: Usually neutral evil
Advancement: 8?10 HD (Medium-size), 11?20 HD (Large)

Bhuts are intelligent, evil beings similar in many ways to lycanthropes and undead. During the daytime, bhuts appear to be normal humans. At night their hair becomes wild and their skin scaly. Their hands turn into claws, and their teeth become fangs. While in this form, they hunt humans and demi-humans for food. They are extremely clever and often use deception and trickery to obtain their meals.

Bhuts prefer to live near human settlements, preying on those living there. Often, they will work together. Normally, they will assume some innocent cover (monks, traveling gypsies, a family on the edge of town, etc.) to prevent suspicion.

Combat
Inscrutable Aura (Ex): The aura of a bhut is difficult to divine, as though it is the subject of an undetectable alignment spell.
Numbing Bite (Ex): Any creature taking damage from a bhut?s bite attack must make a Fortitude save (DC 15). Creatures that fail this save are considered Flat-footed until their next action, and Shaken for 1d4 subsequent rounds.
Undead Immunities (Ex): Although not actually undead, bhuts do share some characteristic immunities of that state. They are immune to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects, and they ignore mind-influencing effects. They are, however, subject to all other effects as normal.
Vulnerable to Blessed Weapons (Ex): Any hit scored on a bhut by a blessed or holy weapon forces the bhut to make an immediate Fortitude Save (DC 10 + the damage dealt) or die immediately.
 
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johnsemlak said:
Bhut
Medium-Size monstrous humanoid (shapechanger)

My apologies.

I like medium-sized bhuts and I do not lie....


Man, that's still funny.

Sorry for the hijack, John. Good writeup.
 

Piratecat said:
My apologies.

I like medium-sized bhuts and I do not lie....

Man, that's still funny.
That it is! :lol:

Piratecat said:
Piratecat seems to be running around the CC forums a lot lately. Are you looking for something to torture your players?
If that is the case, I'd like to recommend the Great Elder Wyrm, a recent addition to the Creature Catalog. :]
 

Piratecat said:
Sorry for the hijack, John. Good writeup.

The credit for the write up should go to the original poster.


Here's a write up of a Bhut/Lvl8 Cleric. I'm going to use him as the Abbey's abbot.

Question: for determiniing standard equipment, shoudl I use the standard equipment of a Level 9 Cleric (the Bhut's challenge rating)?

Any other comments are welcome.


Bhut
Medium monstrous humanoid (shapechanger)
Level 8 Cleric


Hit Dice: 7d8+7 + 8d8+8 (81 hp)
Initiative:+4 (+4 Improved Initiative)
Speed: 30 ft.
AC: 16 (+6 natural)
Attacks: By Weapon + 13/8/3 or Bite +13 melee, 2 Claws +8 melee
Damage: Bite 1d6+1, Claws 1d4
Space/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Numbing bite, Turn Undead
Special Qualities: Inscrutable aura, damage reduction 5/Magic, darkvision 60 ft., undead immunities, vulnerable to blessed weapons
Saves: Fort +11, Ref +7, Will +14
Abilities: Str 12, Dex 11, Con 13, Int 10, Wis 16, Cha 12
Skills: Bluff +5, Hide +7, Listen +7, Move Silently +9, Search +2, Spot +6, Concentration: +11, Spellcraft +8
Feats: Great Fortitude, Improved Initiative, Stealthy, Combat Casting, Alertness, Brew Potion
Climate/Terrain: Any land
Organization: Solitary, Pair, Pack (2d4)
Challenge Rating: 9
Treasure: Standard
Alignment: Neutral evil


Bhuts are intelligent, evil beings similar in many ways to lycanthropes and undead. During the daytime, bhuts appear to be normal humans. At night their hair becomes wild and their skin scaly. Their hands turn into claws, and their teeth become fangs. While in this form, they hunt humans and demi-humans for food. They are extremely clever and often use deception and trickery to obtain their meals.

Bhuts prefer to live near human settlements, preying on those living there. Often, they will work together. Normally, they will assume some innocent cover (monks, traveling gypsies, a family on the edge of town, etc.) to prevent suspicion.

Magic:
Deity:
Domains:
Caster Level: 8
Spells: 6/5+1/4+1/4+1/3+1


Combat

Inscrutable Aura (Ex): The aura of a bhut is difficult to divine, as though it is the subject of an undetectable alignment spell.
Numbing Bite (Ex): Any creature taking damage from a bhut?s bite attack must make a Fortitude save (DC 15). Creatures that fail this save are considered Flat-footed until their next action, and Shaken for 1d4 subsequent rounds.
Undead Immunities (Ex): Although not actually undead, bhuts do share some characteristic immunities of that state. They are immune to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects, and they ignore mind-influencing effects. They are, however, subject to all other effects as normal.
Vulnerable to Blessed Weapons (Ex): Any hit scored on a bhut by a blessed or holy weapon forces the bhut to make an immediate Fortitude Save (DC 10 + the damage dealt) or die immediately.

Equipment:
 
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Not that it matters much, but the term "Medium-size" is now just "Medium", "Climate/terrain" is now "Environment", "Face/Reach" is now "Space/Reach", and the damage line has been rolled into the Attack and Full Attack lines.As an undead, its base attack bonus is equal to half its HD, so +3 in this case. With a +1 Strength bonus, its full attack should be bite +4 melee, claws -1 melee.
 

Shade said:
As an undead, its base attack bonus is equal to half its HD, so +3 in this case. With a +1 Strength bonus, its full attack should be bite +4 melee, claws -1 melee.
Psst, Shade, this guy is not undead...
 

Knight Otu said:
Psst, Shade, this guy is not undead...
That's right, it's not undead. The Fiend Folio version was undead, but that version was too different from the original to use IMO, thus we're using a straight conversion of the X4 Bhut.

Thanks for the notes though.
 

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