3.5 Call Lightning

DocMoriartty said:


While its technically legal per the rules would you really allow energy substitution in this case?

You are not creating the lightning. You are directing it out of existing storm clouds.
DOn't apply logic to D&D, you'll just get frustrated :)
 

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ForceUser said:
DOn't apply logic to D&D, you'll just get frustrated :)


I know, silly me. Part of it is I hate the Feat in question. The only time I have ever seen someone have intererst in Energy Substitution was to use it to convert attacks into Sonic attacks.

They only did this of course because sonic resistance is the rarest resistance for monsters to have.
 

Thats a good way too look at it, I had not thought of that. You dont happen to have the text of the actual feat do you?

DocMoriartty said:


While its technically legal per the rules would you really allow energy substitution in this case?

You are not creating the lightning. You are directing it out of existing storm clouds.
 

What fun as a player of a druid or a DM running one...

Cast call lightning (duration 1 minute per level). Wildshape into a bird indiginous to he area. Fly to a high, well camouflaged vantage point.

Start raining bolts down on the enemy encampment below.

Good luck to the enemies figuring out where the bolts are coming from !!!! Aside from, you know, looking up and saying "uh, they come from that cloud way up there).

*grin*
 


dagger said:
Thats a good way too look at it, I had not thought of that. You dont happen to have the text of the actual feat do you?


Energy Sub

You can mod a spell that uses one energy type to use another.

Prereq - Any other meta feat. 5 ranks knowledge arcana

Benefit - Chose one type of energy: acid, cold, fire, lightning, sonic. You can modify a spell with an energy designator to use that type of energy instead.

Spell takes up same level slot.


Now the 3.0 verion of Call Lightning is an Evocation: Electricity spell so it would qualify for energy substitution.
 

Fun little spell, I like it. This might actually get cast in a game - no weather or place restrictors! YAY! You almost HAVE to empower it, don't you think? 45d6 instead of 30d6.

Two things, though. Full round casting IMO is tough. And it's not going to be worth it once you reach middling high levels. A standard action to cause 3d6? That's a big sacrifice when your other choices are flame strike or other fav druid spell, or attacking w/ your mondo wildshape abilities.
 

I agree that as a stand alone spell 3d6 is not enough damage. 3d6+1/lvl seems more in line with a usefull spell. Even 2d6+1/lvl would be better. This way you are doing damage comperable to the rest of the party.

On the other hand, this is scaled to the fact that you will also have an animal companion that will be fighting for you, and you can now spontaneously cast any spell to make a summon natures ally, so you can have a small army fighting for you with a minimum of preperation. Then, hit them a few times with this spell as fire support for your troops.

This actually seems like a pretty viable strategy once you think about it. It doesn't scale in level, but the damage from your "pets" does scale with level, so this just helps you turn a wound into a kill as you see fit. The nice thing here is that your relatively long duration meens that you can use it over 2-3 battles in a standard dungeon setting. So the way you use this is cast it, cast a summon monster. Go into battle, when a foe is badly injured hit him with this for the kill, otherwise cast a different spell as you see fit. go on to the next battle. Rinse and repeat.

I actually think it is a good rewrite overall.
 


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