SuperGnome
First Post
Love these threads...
Played since late summer of '87.
Basic D&D from Red to Gold box
2nd Ed
3.x
4.x
I won't go on about Basic since it's exactly that.
2e - I played it enough that combat got old. It fits (probably established) my idea of what a fantasy RPG should be and reinforced what I always thought cool fantasy to be. It was easier to envision combat since you didn't have to think in squares and what not. It was nice and brutal.
3e - Really opened up the game as far as player options, but the rules for everything approach made it a bit of a labor to run. All the conditions were different, there were all these special circumstances, and playing only once or twice a month it was hard for me to keep it all in meh noggin. It reinforced canon, cleaned up a lot of ambiguous mess with class progression, kept the spirit of D&D.
4e - Character generation bores me to no end, and I used to really enjoy that. They just made up new crap to throw in for whiz-bang effect. They threw in rules, ideas and powers that just don't make sense. It's easier to run, but it's D&D only in brand. It's almost nothing like the game I love. That being said, my players liked it for the powers so I've been running a 4e game since it came out. For me, it's just sort of soulless. I can't get the same feeling out of it. I'll say it again, it's just a different game. If you consider 4e, you might as well consider every other non-WotC \ TSR game out there.
Pathfinder - Read through the final beta pdf. It did clean up some things, and if I could get my players to run something non 4e, that's the way I'd go. I wish I could stick to 3.5 as the feel is exactly what I love about D&D, but power creep from supplements kind of caused some issues.
Played since late summer of '87.
Basic D&D from Red to Gold box
2nd Ed
3.x
4.x
I won't go on about Basic since it's exactly that.
2e - I played it enough that combat got old. It fits (probably established) my idea of what a fantasy RPG should be and reinforced what I always thought cool fantasy to be. It was easier to envision combat since you didn't have to think in squares and what not. It was nice and brutal.
3e - Really opened up the game as far as player options, but the rules for everything approach made it a bit of a labor to run. All the conditions were different, there were all these special circumstances, and playing only once or twice a month it was hard for me to keep it all in meh noggin. It reinforced canon, cleaned up a lot of ambiguous mess with class progression, kept the spirit of D&D.
4e - Character generation bores me to no end, and I used to really enjoy that. They just made up new crap to throw in for whiz-bang effect. They threw in rules, ideas and powers that just don't make sense. It's easier to run, but it's D&D only in brand. It's almost nothing like the game I love. That being said, my players liked it for the powers so I've been running a 4e game since it came out. For me, it's just sort of soulless. I can't get the same feeling out of it. I'll say it again, it's just a different game. If you consider 4e, you might as well consider every other non-WotC \ TSR game out there.
Pathfinder - Read through the final beta pdf. It did clean up some things, and if I could get my players to run something non 4e, that's the way I'd go. I wish I could stick to 3.5 as the feel is exactly what I love about D&D, but power creep from supplements kind of caused some issues.