D&D 3E/3.5 3.5 Feats Listed

Witness said:


I seem to recall seeing in some D20 game that the +2 to 2 skill feats were resolved into a single feat where the player got to pick and choose what skill received the bonus. Why not considate all these feats into one? Assuming that Skill Focus gives a +3 bonus, I see no reason not to.

Because then you would have to actually make up 30 new feats if you wanted to put "contains 30 new feats!" in the ad copy of your book.

J
Lord knows we can't have that
 

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Ok, lets say they make that feat.

Diverse [feat]
Prerequisites: none
Benefit: Choose 2 skills, you have a +2 bonus when using these skills.

Ok. Should it be any 2 skills? What if I choose Tumble and Use Magic Device? What if I choose listen and spot (alertness has to remain a feat, its a prereq for many prcs). If you rule that diverse IS alertness, thats fine too.

What if I choose craft? Do I have to choose a subsection? How many times can I take such a feat? If I take it twice I could have 2 skills at +4/+4, which is better than taking skill focus twice +3/+3. So does skill focus need to be +4? Where does that leave combat casting? Its +4, but only in certain situations.

What if its limited to class skills, or non-exclusive skills, skills you do have a rank in, doesnt matter if you have ranks in them, skills that use the same ability mod, skills your DM approves.

Its a harder feat to make then it seems.

Technik
 

Technik4 said:
Ok, lets say they make that feat.

Diverse [feat]
Prerequisites: none
Benefit: Choose 2 skills, you have a +2 bonus when using these skills.


Thats perfect as-is.

Add the obligatory "This feat can be taken......it applies to two different skills" and all your questions are taken care of. AND you just saved 2-3 pages!
 



Re: Two Weapon Defense ?

CrimsonTemplar said:
So does Two Weapon Defense replace Off Hand Parry?

I wonder if it is actually a "looser" Twin Swords Style from FRCS in that you can improve your AC by +2 vs a single opponent you're in melee with while using two weapons. Pure speculation there! :p

Seriously, the reason I don't think it's Off-Hand Parry is then I would expect it to be italicized and not in bold. A weak reason, I know, especially with the list to have known errors (like Improved Precise Shot not being properly bolded).

DrSpunj
 

I'm just underwhelmed.

High level combat feats: maybe improved weapon focus,spec, and precise shot and another or 2. Not enarly good enough, IMO. I want fighter feats from Bab 0-Bab 20. Now insead you ge tfihgters who presitge it, or go bab0-bab9ish feats then start ove with some bab 0 prereq feats to start another line.

Metamagic: 1 just widen which unless changed which I doubt just sucked, and 2 they aren't modifying metmamgic for lack of time. :rolleyes:

Item creaiton: still item type dependent I had relaly hoped this would change to GP cost dependent, it is IMO a much better sytem.

+2/+2 skill feats a plenty, god these are lame, give us the 1 +2/+2 cusotmizable feat mentioned earlier in this thread.

On the good side eschew materials is a general feat.

Common Arcana Unearthed.
 

This assumes that Greater Wpn Focus requires BAB 6+, and Greater Wpn Spec requires 10+


General Fighter Melee Specialist

Ftr1- Weapon Focus, Power Attack
Ftr2- Iron Will
Ftr3- Cleave
Ftr4- Weapon Spec
Ftr6- Greater Weapon Focus, Dodge
Ftr8- Improved Critical
Ftr9- Mobility
Ftr10- Greater Weapon Spec
Ftr12- Spring Attack, Whirlwind Attack
Ftr14- Improved Disarm or Improved Sunder
Ftr15-
Ftr16-
Ftr18-
Ftr20-


The non-Ranger TWF Build (assumes same weapon)

Ftr1- Weapon Focus, TWF
Ftr2- Quick Draw
Ftr3- Iron Will
Ftr4- Weapon Spec
Ftr6- Greater Weapon Focus
Ftr8- Improved Critical
Ftr9- Improved TWF
Ftr10- Greater Weapon Spec
Ftr12- TWF Defense
Ftr14- Greater TWF
Ftr15-
Ftr16-
Ftr18-
Ftr20-


Neither of these characters had any "flavor" feats which a fighter can usually afford to spend at least 1 feat on (since they get so many).

Neither fighter took Improved Initiative or Leadership, 2 common feats for fighters.

Neither of these characters had any feats for ranged attacks, mounted combat, or shield attacks, and both builds assumed no exotic weapons.

In my estimation, both seem to have a long while farther (compared to 3.0) to go before a fighter "prestige(s) it".

Compare the fighter to the cleric or sorceror, who at present have very little reason to stay as clerics and sorcerors (turning+familiar), and I'd say there isnt much of a problem. Wizards are right behind with them missing out on slightly more, bonus feats and familiar progression.

As for metamagic, well they didn't totally redo the system, but they did tweak it. I'd say the system works OK as is, and adding another metamagic feat (to an already healthy list) can only be seen as a good thing. Hopefully the slot modifier for widen was considered for lowering.

Technik
 
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I never said they couldn't spend the feats, just that they don't continue into high level feats. What you have there are abunch of feats obtainable by 4-6th levelish who jsut took so many of them it takes 12+. You don't have feats that require you to be 14th level with the comensurate power of what a 14+level feat should provide. It would be like the sorceres known spells stopping at 4th level spells, he just gets to know a bunch of 1-4th levels spells.

And yeah you realy can spend a lot of feats as a fighter if you're willing to take little side trecks into things like the lame whirlwind attack chain, oh yippee. I just look at books like spycraft that have feats going up to a 18 bab pre-req, and I know they could of done much better.
 

I think the core rules have also been heavily weighted towards levels 1-10, but I agree there should be something for those who play fighters/rogues/etc leves 10-20, besides prc. I mean, they made an epic level handbook, they really need a Medium Level Handbook for Fighters, hopefully thats what The Complete Warrior will be.

Technik
 

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