The recent Dragon editorial got me thinking. The advent of 4E is not like the advent of 3E. 3E is not "dead" the way 2E was, and 4E is therefore not a true ressurection the same way that 3E was. Moreover, 4E has, its been stated repeatedly, been in the development stage for quite some time (2 years at least). So, given this, why are they letting 3.x die a slow and painful death, rather than going out with a bang. it seems to me that getting people playing, getting people excited would be the best way to ensure that those people jump on board when 4E comes around.
Why not have an "adventure path" that serves as both a "the last, greatest 3rd Edition campaign you'll play" and as a 4E "preview" -- a 3 or 6 part mega adventure that involves stuff that is going to be part of 4E? Why not introduce ways to "play 4E now" -- classes and races and monsters the "4E way" under the 3.x rules? Why not cater to the DMs, convincing them to do these 4E things and get the entire group excited about 4E?
I think the answer is resources. WotC just doesn't have the resources to do that and get 4E ready for launch. And if that is the case, it indicates that WotC is pushing 4E out too fast, too early. I don't theink WotC was lying last year when they told us 4E wasn't going to be announced in 2007 and wasn't going to appear in 2008 -- at the time they said it, they were telling the truth. But something changed. Maybe Hasbro got involved, or WotC financial didn't like the 2007 Q2 reports, or maybe someone in charge just decided it was time. in any case, WotC chose to announce and launch 4E earlier than intended, and all those resources that could have helped bridge the gap between the editions were suddenly dedicated solely to 4E. Now, Dragon and Dungeon are suffering because there's no staff to make them awesome. 3.5 is being allowed to wither, because there's no one there to make sure people keep playing it, and more importantly keep buying stuff for it, until 4E arrives.
And that means a pretty wide window (six months or more) of WotC relying on preview books profits as their sole source of income. Tha doesn't seem like a great idea to me.
Why not have an "adventure path" that serves as both a "the last, greatest 3rd Edition campaign you'll play" and as a 4E "preview" -- a 3 or 6 part mega adventure that involves stuff that is going to be part of 4E? Why not introduce ways to "play 4E now" -- classes and races and monsters the "4E way" under the 3.x rules? Why not cater to the DMs, convincing them to do these 4E things and get the entire group excited about 4E?
I think the answer is resources. WotC just doesn't have the resources to do that and get 4E ready for launch. And if that is the case, it indicates that WotC is pushing 4E out too fast, too early. I don't theink WotC was lying last year when they told us 4E wasn't going to be announced in 2007 and wasn't going to appear in 2008 -- at the time they said it, they were telling the truth. But something changed. Maybe Hasbro got involved, or WotC financial didn't like the 2007 Q2 reports, or maybe someone in charge just decided it was time. in any case, WotC chose to announce and launch 4E earlier than intended, and all those resources that could have helped bridge the gap between the editions were suddenly dedicated solely to 4E. Now, Dragon and Dungeon are suffering because there's no staff to make them awesome. 3.5 is being allowed to wither, because there's no one there to make sure people keep playing it, and more importantly keep buying stuff for it, until 4E arrives.
And that means a pretty wide window (six months or more) of WotC relying on preview books profits as their sole source of income. Tha doesn't seem like a great idea to me.