Tonguez said:All my gnomes have been members of the Circus
1. Gnomes have illusion spells = Special FX
2. Gnomes can 'talk' to animals = Giant Hamster trainers
3. Gnomes (should have) Wis bonus +2 (not Con)
4. The size bonuses to dodge etc should also include a bonus to tumbling
Bard makes perfect sense(although I would have preferred Druid)
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Olgar Shiverstone said:So much for Gnomes: Masters of Illusion.
Doing away with sacred cows is fine, but it should at least be consistent. Gnomes can all cast some illusion cantrips; they have racial bonuses to saves against illusion -- frankly it makes sense for their favored class to be illusionist. If all those things were enchantment-based, it would be more consistent with bard.
CCamfield said:I think it's pretty cool. Perhaps as Enceladus suggested, someone thought that gnomes were overly specialized as illusionists. ("I'm not going to play an illusionist, so why would I take a gnome?")
mooby said:
You totally lost me there. Why should a Gnome have a WIS bonus? In 1e & 2e, they even had a WIS negative.
Carnifex said:
I don't think the word gnome has anything to do with gnosis. It comes from gnoma, which was basically an earth spirit/fey style of creature (can't remember if it was greek or roman in origin). The other ones were sylpha for air (slyphs), undines for water, and salambes for flame (salamanders).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.