Tonguez said:All my gnomes have been members of the Circus
1. Gnomes have illusion spells = Special FX
2. Gnomes can 'talk' to animals = Giant Hamster trainers
3. Gnomes (should have) Wis bonus +2 (not Con)
4. The size bonuses to dodge etc should also include a bonus to tumbling
Bard makes perfect sense(although I would have preferred Druid)
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Olgar Shiverstone said:So much for Gnomes: Masters of Illusion.
Doing away with sacred cows is fine, but it should at least be consistent. Gnomes can all cast some illusion cantrips; they have racial bonuses to saves against illusion -- frankly it makes sense for their favored class to be illusionist. If all those things were enchantment-based, it would be more consistent with bard.
CCamfield said:I think it's pretty cool. Perhaps as Enceladus suggested, someone thought that gnomes were overly specialized as illusionists. ("I'm not going to play an illusionist, so why would I take a gnome?")
mooby said:
You totally lost me there. Why should a Gnome have a WIS bonus? In 1e & 2e, they even had a WIS negative.
Carnifex said:
I don't think the word gnome has anything to do with gnosis. It comes from gnoma, which was basically an earth spirit/fey style of creature (can't remember if it was greek or roman in origin). The other ones were sylpha for air (slyphs), undines for water, and salambes for flame (salamanders).