3.5 Revision you're most looking forward to?

What revision in the upcoming Core Books are you most looking forward to?

  • Bard revisions

    Votes: 11 8.5%
  • Monk revisions

    Votes: 3 2.3%
  • Druid revisions

    Votes: 1 0.8%
  • Ranger revisions

    Votes: 24 18.5%
  • Revisions of one of the other classes (Specify in post)

    Votes: 4 3.1%
  • New/updated art

    Votes: 6 4.6%
  • Revised monster stats (Pit Fiend, etc.)

    Votes: 8 6.2%
  • Having all the errata in one book

    Votes: 32 24.6%
  • Revised spells (Harm, Haste, etc.)

    Votes: 14 10.8%
  • Revised Combat

    Votes: 7 5.4%
  • Updated Item Creation Rules

    Votes: 10 7.7%
  • Other (Specify in post)

    Votes: 10 7.7%


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Several of the above

More Art: I think art is VERY important in a game like this and aside from that, I'm just a very visual person so I love decent artwork.

Revised Ranger. I doubt it'll satisfy me, though, as I think they're too caught up in what a GAME ranger is rather than what a wilderness warrior should be.

Having all the errata fixed up... OMG THIS WILL BE SO GOOD! I HATE having to reference stuff on extra bits of paper, it's SO annoying.

Spell revisions: although I don't think Haste is all THAT bad, I definitely think Harm needs fixing and there are several others that could do with a tweak.

One thing you didn't list was the clarifications they're going to do in the description. Oh this will be SO sweet. The clearer things are the less arguments are caused and the less confusion there is to slow down a game. I seriously hope that whoever does it and whoever edits is skilled in succinct and clear explanations.
 

Re

Select only one? I am looking forward to most of the changes. I just wish they would have done it right in the first place.

Many of the changes sound great. I love the new Pit Fiend. That bad boy is the real king of the devils now. The DR changes are going to be awsome. You can now run a low level adventure with a single werewolf and really scare people, especially if they are unprepared. Golems should also be more formidable as long as they give them unpenetrable DR to offset their lack of constitution.

I don't have to house rule Harm anymore. That friggin rocks. No more arguments with players about Harm/Heal. That is awsome. I am bit disappointed about Haste, but I have already thought up an alternative spell that better explains why a mage can cast two spells per round that involves increasing the flow of magic rather than speeding up the caster. I halved the duration and gave different bonuses. The spell is primarily useful for casters. I am happy with it.

It just sucks having to wait until July to get the books and see fully what all these changes are.
 

New monster stat blocks. Until I saw that pit fiend I had no intention of getting the new MM or DMG. At the same time just the other day while adding some levels to monsters for my next game I mentioned to my roommate how bizzare is is that initiative, of all things, is broken down, while AC and Attack Bonus are just listed as is. The new stat blocks easily sold me on a new MM. Though I'm disipointed that the horozontal lines (which I like) will most likely be gone, and that monsters will be one page / entry and use too much space for some of them, while simply considlating the book better so that you can run a combat encounter without having to flip pages (get the stat block and special ability descriptions all on one spread) would be far better.
 


Since it isn't a multiple-choice poll, I went with "Other". I'm looking forward to most, if not all, of the changes I've heard about so far. I'd originally planned to just use the SRD, but now I'm considering getting all 3 books when they come out.
 

The Ranger stuff - just so I can get all warm & fuzzy from nostalgia when the "THE RANGER GOT THE SHAFT!!!" threads begin popping up around here...
;)
 


the single category i'm most looking forward to is further clarification of difficult rules [i.e. grappling, attacks of opportunity, etc.]. i'm hoping that greater clarification will mean that i won't have to pull out the rulebooks every time one of these more complex processes comes up during play.

that said, i'm looking forward to the revised MM, and the re-balancing of the classes won't be too shabby either.
 

I would like they change the rules for learning spells for a wizard. The actual one make wizards useless when there is a countdown in the adventure : "Yes, I know we must do something about that evil necromancer before he release his swarm of monsters, but I need two month to copy and write those spells in my spellbooks, I'm not a cleric, you know. Oh, and by the way I need 15000 gp in precious ink, please give me your money"
 

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