Following Mrpereira's excellent example, this thread is to share my group's experience as I DM them through the War of The Burning Sky saga. We started playing in late 2014 but switched campaigns and DMs a time or two since then. At this rate, we should finish the saga by the end of the decade. 
The Party
Per my suggestion, the PCs are all members of the larger merchant families of Gates Pass. The merchant families all contribute to the safe-keeping of the city, and the three PCs have been trained for and have participated in that sort of thing, running various minor missions on occasion. The PCs the players came up with are
Hence, three and one half scions -- I bet you thought I was referring to the rules system!
I had everyone start at second level, but one of those two levels was a free level of the aristocrat NPC class (that is, I'm not tracking it for the purposes of party power or experience). I figured that would help buff up the small party without making them overly powerful.
Ari was originally written up as an elf who hated the Ragesians because they're orcs and hated the Shahelesti because her family was from one of the the neigbors Shaaladel attacked as he rose to power. I promptly suggested her family came from Innenotdar. Conveniently, when she decided she wanted to play a gnome instead, there was a mention of a gnome wagon in a ravine in the fire forest. Before war came to Gate Pass, she participated in the family business of stealing information from other families and somehow profiting on that information.
Erina started as a druid, working in the supply side of her family's business -- to wit, the purchase, distribution, and sale of psychoactive substances -- while attending Gabal's school in the evenings. Her fiancé was killed in a Ragesian drug raid. Oh, and she just so happens to play the recorder to relax.
Finally, Fitz came from a family of old money that made its riches selling magic items and supplies for making them. As the second son, he was a wild playboy until the Ragesians "inquisited" his brother on a trade route (his notes actually say his brother was killed, but I may want to change that). Now he has to be the diligent eldest son. When I pointed out to Fitz's player that an RKV prerequisite is worshipping Wee Jas, he embraced it fully. Thus, Fitz is a strident legalist, demanding that every action of his, and his allies, follow the law.
So, as one of the players summarized it, our heroes are an extortionist, a drug dealer, and an arms trader. The fate of Gate Pass is in good hands!
[edited for formatting]

The Party
Per my suggestion, the PCs are all members of the larger merchant families of Gates Pass. The merchant families all contribute to the safe-keeping of the city, and the three PCs have been trained for and have participated in that sort of thing, running various minor missions on occasion. The PCs the players came up with are
- Ari, a whisper gnome monk/rogue/swordsage mishmash
- Erina, a human evoker/druid/therge mishmash
- Fitz, a human crusader/cleric/RKV mishmash
- Koba, Erina's owl familiar and urban companion
Hence, three and one half scions -- I bet you thought I was referring to the rules system!

I had everyone start at second level, but one of those two levels was a free level of the aristocrat NPC class (that is, I'm not tracking it for the purposes of party power or experience). I figured that would help buff up the small party without making them overly powerful.
Ari was originally written up as an elf who hated the Ragesians because they're orcs and hated the Shahelesti because her family was from one of the the neigbors Shaaladel attacked as he rose to power. I promptly suggested her family came from Innenotdar. Conveniently, when she decided she wanted to play a gnome instead, there was a mention of a gnome wagon in a ravine in the fire forest. Before war came to Gate Pass, she participated in the family business of stealing information from other families and somehow profiting on that information.
Erina started as a druid, working in the supply side of her family's business -- to wit, the purchase, distribution, and sale of psychoactive substances -- while attending Gabal's school in the evenings. Her fiancé was killed in a Ragesian drug raid. Oh, and she just so happens to play the recorder to relax.
Finally, Fitz came from a family of old money that made its riches selling magic items and supplies for making them. As the second son, he was a wild playboy until the Ragesians "inquisited" his brother on a trade route (his notes actually say his brother was killed, but I may want to change that). Now he has to be the diligent eldest son. When I pointed out to Fitz's player that an RKV prerequisite is worshipping Wee Jas, he embraced it fully. Thus, Fitz is a strident legalist, demanding that every action of his, and his allies, follow the law.
So, as one of the players summarized it, our heroes are an extortionist, a drug dealer, and an arms trader. The fate of Gate Pass is in good hands!
[edited for formatting]
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