Adventure II, Act I -- into the fire forest
Adventure II, Act I
Dramatis Personae
The heroes enter the fire forest and quickly come upon the wizard who tried to sneak through -- sadly, it was someone Erina recognized. They quickly put him out of his misery.
Crossing the bridge with the fire bat swarm is harrowing. Ari guides the party across, but Crystin dies in the process, much to everyone's dismay.. They hear the indomitable fire donkey, still attached to the gnome cart it was pulling, braying, so they lower Ari down to investigate and are rewarded with stand the heat potions and coins in an iron chest.
I wimped out a bit later and declared that Crystin didn't die after all. I really wanted her around for her various premonitions, and the party had already gotten attached to her. I suppose I could have made her Indomitable Fire Crystin, but ick.
I figured they'd never notice the cart on their own. They were under no compulsion to investigate the donkey, so they might have missed out on the loot anyhow.
Surprisingly, the heroes tolerate of the hell hound that dropped off the bone bearing a message, but are terribly unimpressed by what was written on the bone. They drop off the iron chest (remember, they left the case with Shealis) and leave the bone as well, wanting nothing to do with Kazyk and his demands.
Kazyk then attacks, of course, but a quick spell from Erina foils his attempt to summon lemures. Dismayed but undeterred, he wades in with his glaive but it quickly driven to teleport away for help.
Heh, poor Kazyk had no ranks in concentrate, so a single casting of Magic Missile pretty much ruined the encounter for him.
Indomitability's trial by fire turns into a rolling game of heal-the-point-man -- Torrent and Fitz, at least, take turns getting the stuffing beaten out of them and then having to be rescued so that they can be healed while the next victim gets beaten on. Eventually, though, they survive the trial, and Indomitablity makes its demands. Fitz is thoroughly unimpressed, not knowing the lawful basis for its imprisonment or its demand to be released. Torrent, of course, thoroughly rejects being held hostage to someone else's demand for freedom.
Adventure II, Act I
Dramatis Personae
- Ari, a whisper gnome monk/rogue/swordsage mishmash
- Erina, a human evoker/druid/theurge mishmash
- Fitz, a human crusader/cleric/RKV mishmash
- Koba, Erina's owl familiar and urban companion
- Torrent
- Crystin, a human psion (telepath)
I embraced the whole trillith-are-psionic thing and rewrote Crystin as a psion. Ostensibly, I should written her as a seer (clairsentience expert) rather than a telepath, but the telepath powers were generally a better fit. Eventually, I cheated and gave her a seer-only power, though. I wrote up Kathor with a psion level as well, but it never came up.
The heroes enter the fire forest and quickly come upon the wizard who tried to sneak through -- sadly, it was someone Erina recognized. They quickly put him out of his misery.
Crossing the bridge with the fire bat swarm is harrowing. Ari guides the party across, but Crystin dies in the process, much to everyone's dismay.. They hear the indomitable fire donkey, still attached to the gnome cart it was pulling, braying, so they lower Ari down to investigate and are rewarded with stand the heat potions and coins in an iron chest.
I wimped out a bit later and declared that Crystin didn't die after all. I really wanted her around for her various premonitions, and the party had already gotten attached to her. I suppose I could have made her Indomitable Fire Crystin, but ick.
I figured they'd never notice the cart on their own. They were under no compulsion to investigate the donkey, so they might have missed out on the loot anyhow.
Surprisingly, the heroes tolerate of the hell hound that dropped off the bone bearing a message, but are terribly unimpressed by what was written on the bone. They drop off the iron chest (remember, they left the case with Shealis) and leave the bone as well, wanting nothing to do with Kazyk and his demands.
Kazyk then attacks, of course, but a quick spell from Erina foils his attempt to summon lemures. Dismayed but undeterred, he wades in with his glaive but it quickly driven to teleport away for help.
Heh, poor Kazyk had no ranks in concentrate, so a single casting of Magic Missile pretty much ruined the encounter for him.
Indomitability's trial by fire turns into a rolling game of heal-the-point-man -- Torrent and Fitz, at least, take turns getting the stuffing beaten out of them and then having to be rescued so that they can be healed while the next victim gets beaten on. Eventually, though, they survive the trial, and Indomitablity makes its demands. Fitz is thoroughly unimpressed, not knowing the lawful basis for its imprisonment or its demand to be released. Torrent, of course, thoroughly rejects being held hostage to someone else's demand for freedom.