D&D 3E/3.5 [3.5] Specialist wizards...

Elder-Basilisk

First Post
Darklone said:
Both examples are written in my PHB as I said it. I bought the book in the shop here, nothing special about that. Perhaps it's a special German printing?

Is yours a german language edition? They might have used sage advice/FAQ clarifications to aid in the translation--that would at least explain the shield spell.

A guy from Australia posted some scanned pages with the same printing like mine once.

I remember something similar but I thought that the guy was using a pirated (by someone else--I think he paid for the file) PDF PH that had apparently been edited and repaginated.
 

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eXodus

Explorer
Not In My Game

in the game i am running i will not be going with the 3.5 specialization rules.

two schools being prohibited is just silly. i have a guy already who plays an evoker who does not have access to conjuration.

conjuration is a huge and very useful school. that as a phohibited school has hampered him enough. there is no need to hamper him more by forcing another prohibited school on him.

and to make mattered worse teleport is a conjuration spell now. what? that just shafts people who take conjuration as a prohibited school that much more.

in my own game we are going through every single spell and deciding if as a group we think the 3.0 or the 3.5 spell works better for our game.

thusfar i have been pretty unhappy with the spell changes that have happened.
 

Benben

First Post
100% 3.5 Rules

The alterations to Enchantment and Necromancy were very convincing to me. Kicking Transmutation and stealing its wallet sold the changes for me.

I've thought that Transmutation was bloated since 1st ed when the schools of magic didn't really matter.
 

Darklone

Registered User
Elder-Basilisk said:
Is yours a german language edition? They might have used sage advice/FAQ clarifications to aid in the translation--that would at least explain the shield spell.
Nope, it's English. And I bought it as soon as it was available here. Friends of mine have the same version. It might have been printed somewhere in Europe though.

I remember something similar but I thought that the guy was using a pirated (by someone else--I think he paid for the file) PDF PH that had apparently been edited and repaginated.
Not sure if we are talking about the same thing... IIRC, one guy posted a scan of a page and others accused him of having edited the scan... At least his PHB page (the page with the shield spell) looked like mine.

I gonna mail the customerservice and ask.

Edit: Could someone check if the Bards ability inspire courage gives a flat will save or only a bonus against fear effects in your book?
 
Last edited:

Ravellion

serves Gnome Master
Darklone said:

Edit: Could someone check if the Bards ability inspire courage gives a flat will save or only a bonus against fear effects in your book?
Only a moral bonus to fear in mine.

Rav
 

Kae'Yoss

First Post
Darklone said:

Nope, it's English. And I bought it as soon as it was available here. Friends of mine have the same version. It might have been printed somewhere in Europe though.

Look at the barcode label on the back. Mine says "Printed in U.S.A." and is TSR11550.

I can't find anything about a printing date (only (c)2000 Wizards of the Coast). It has the 2000 Survival Kit and a Character Generator demo v1.0. I bought it from amazon.de in January 2001.

Anything different in yours?
 

Darklone

Registered User
The only difference: I bought it in a shop here.

WotCs reply:
There are no different versions of PHBs.

Funny. I could show them two different books and they tell me they are the same. AAAAAAAAAARGH!

At least he said he'll ask the D&D team. Whatever that may mean.
 

Spatzimaus

First Post
Storm Raven said:
It was always an iffy move to be a specialist before, now it is a move that is probably subpar, suitable only for flavor reasons.

In every campaign I was ever in, specialist was the no-brainer choice. No one EVER took the generalist path unless they wanted to be "different". Why wouldn't you? The specialists get a big boost in spells/day (taking them awfully close to Sorcerer level), for very little downside. Oh no, I had to give up one out of the eight schools! Look at a Sorcerer; he might only know 3-5 spells of a given level, so he can't cover all eight schools even if he wanted to.

So yes, these 3.5E changes do hurt specialist Wizards badly, enough to make many people prefer straight, generalist Wizards. AND I LOVE IT. If you really want to be an Evoker, then you'll be filling up your spell slots with Evocations anyway, so what's the big deal about not knowing Illusions or Necromancy? But, if you look at every school and say "hmm, can't afford to lose that..." then be a generalist.
 

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