Artimoff said:This is only my second post on this board and already I'm complaining.![]()
It's a good place for it. You get lots of feedback.
Some is even valuable.

Personally, I applaud the changes to harm, haste and hold person. Harm is still a powerful spell - Will saves are not easy for high level fighters, and the loss of 90 to 150 hit points still hurts. It's not like clerics are underpowered in melee, curative and enhancement spells...
Haste was just Too Good. I do hope that the rumours are true and it affects multiple allies - without that it may be too weak. Extra speed and an extra attack is good for rogues and fighters, though.
Hold Person - well, it was "save or die" for the most part, which isn't good. Especially not for a 2nd level spell. Consider the standard Fighter (Wis10, Will+1) vs. the standard Cleric (Wis 15, Spell Focus Enchantment, DC 16), and you have a 70% success rate with the spell. Hmm. No fun at all if your PC gets held, and it was quite likely that if the cleric surprised you, two of your PCs would be down. Not good in a standard party of four.
Cheers!