Kae'Yoss
First Post
Saeviomagy said:It's not ability damage - it's an enhancement penalty.
Which means that it can be dispelled or removed with a single "minor restoration". It may even be that the various stat booster spells will gain the ability to remove it.
You mean minor restoration now removes all penalties? The old lesser restoration only removed 1d4 of a single ability damage, AFAIK.
And sure, it's no ability damage, but a penalty (enhancement?? I think it was unnamed), but you can still screw up one's ability scroes, lowering his mental abilities by an average 10 points total. That will weaken spellcasters of all kinds, and with a lowered will save, you are screwed even more. But the worst is, that this is done without a save, and by a 2nd-level spell. The old harm comes to mind.
GothMogh said:
Endure Elements has become worthless: it now offers a 24 hr protection vs. not too extreme environmental temperature changes. No longer does it offer 5 reduction vs. a specific element.
Resist Energy (formerly resist elements): only offer 10 in stead of 12 prot vs. a specific energy type.
Given that energy resistance works like damage reduction now (i.e. per attack, not per round), the 1st-level spell Endure Elements would be far to powerful with energy resistance 5, and they probably wouldn't want to give you ER 1 or 2. So they made it an utility spell with a long duration (a spell that's not for combat - just the thing that everyone wants...)
Resist Energy now gives us ER 10, which now is per attack IIRC. This is far more valuable than the old 12 per round (so now melf's acid arrow will not piercy your Resist Acid, even if you're hit with a dozen of them.)