Kae'Yoss
First Post
So because of some situations where the DM threw enemies with way to high AC's at you, you want to reinstall the no-save-situation for Hold spells? Why not just ignore the rule altogether and give Clerics their favorite save-or-be-royally-screwed spell back?
And you don't need that to get the evil guy - just hold him and be sure that one of your allies is right beside him to finish him off (or hope that he'll fail at his second save).
And you don't need that to get the evil guy - just hold him and be sure that one of your allies is right beside him to finish him off (or hope that he'll fail at his second save).