Pielorinho
Iron Fist of Pelor
Tellerve said:I'm not sure which idea I like best, although I believe we play with the 10+bab and 20+bab, but I could be wrong.
I do have a question that someone brought up about the tumbling person and getting hit on their AoO. As was mentioned it stops your movement. Is this a de facto rule, as I am wondering if you charged a giant, and he hit you with his AoO, would you be at the outskirts, well ok 5' in, his radius of reach and stopped in your tracks? What if you were moving to attack, and during that move you got an AoO from a failed tumble roll and got hit, stopping you. You still have a standard action left or are you done for the round?
Yeah, we use what Tellerve said. I've got no problem with it being harder to tumble past a fighter than past a tumble-happy rogue: whereas the rogue specializes in being dodgy, the fighter specializes in hitting dodgy things. We don't, however, play that a failed tumble check stops movement (although maybe we should); if someone wants to stop you from tumbling, they need to try to trip you or something. Last night, a nasty undead spiked-chain-wielding monk did just that on a PC, nearly killing her.
Daniel