Melkor
Explorer
In looking at the way monsters were designed in 3.5, and compare it to the way they used to be in 3.0 - I notice that as the CR goes up, the gulf between the two also increases. At higher CRs, 3.5 monsters have many more skill points, and 2 to 3 more feats on average.
Being the somewhat 'plug & play' type gamer I aspire to be, what kind of fall do I set myself up for as a DM if I leave the monsters as they were are in a 3.0 supplement and drop them into 3.5 without conversions (I would be using the newer versions of any spells they might have, and a DR based on the new rules) ?
I can't really see the Skill Points being that big of a factor unless the monster is going to be around long term (except for obvious things like Spot, Swim, and Climb).
What about the feats ? Do I risk majorly shifting the course of a battle if a creature doesn't get all of it's feats ?
Am I just setting myself up for problems, or is it a much smaller problem than I am making it out to be ?
Being the somewhat 'plug & play' type gamer I aspire to be, what kind of fall do I set myself up for as a DM if I leave the monsters as they were are in a 3.0 supplement and drop them into 3.5 without conversions (I would be using the newer versions of any spells they might have, and a DR based on the new rules) ?
I can't really see the Skill Points being that big of a factor unless the monster is going to be around long term (except for obvious things like Spot, Swim, and Climb).
What about the feats ? Do I risk majorly shifting the course of a battle if a creature doesn't get all of it's feats ?
Am I just setting myself up for problems, or is it a much smaller problem than I am making it out to be ?