D&D 3E/3.5 3.5 Whips

GnomeWorks

Adventurer
In 3.5, a whip can't deal damage to someone with an armor bonus of +1 or higher, or natural armor bonus of +3 or higher.

What happens, though, if the whip is masterwork? Magical? Does that increase those numbers, or remove them entirely?
 

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Neither masterwork nor magical will change that. A +1 Shocking Whip will deal 1d6 electricity damage, though.

There is a silly whip floating around in some of the splatbooks and the Equipment Guide that goes around this, if you really want whips dealing real damage.
 

Henrix said:
Neither masterwork nor magical will change that. A +1 Shocking Whip will deal 1d6 electricity damage, though.

So no amount of enhancement bonuses will allow you to deal the whip's base damage to anyone with armor? For some reason, that strikes me as quite... stupid.

There is a silly whip floating around in some of the splatbooks and the Equipment Guide that goes around this, if you really want whips dealing real damage.

Hmm. In most cases, that would be helpful... in this one, it's not. For the character that's using said whip, I can only use the 3.5 core books.
 

GnomeWorks said:
For some reason, that strikes me as quite... stupid.

Why is that stupid? A whip is, after all, not designed to be a weapon of war, but a means of dealing nonlethal damage to recalcitrant underlings/animals!
Do you think it is stupid that there are no saps dealing lethal damage?

If you want a whip designed for war, get a spiked chain ;)
 

Henrix said:
Why is that stupid? A whip is, after all, not designed to be a weapon of war, but a means of dealing nonlethal damage to recalcitrant underlings/animals!

I understand a base whip not dealing damage to armored opponents. My point is that a +5 weapon - hell, go epic, a +10 weapon - can't deal damage to an armored opponent?

Do you think it is stupid that there are no saps dealing lethal damage?

No. However, saps are specifically designed not to deal damage - you can still hit someone and deal damage with a sap, even if they're running around in fullplate.

Padded armor blocks a whip. There's something wrong with that, if the whip is magical.

If you want a whip designed for war, get a spiked chain ;)

I'm thinking about it.
 


Henrix said:
There is a silly whip floating around in some of the splatbooks and the Equipment Guide that goes around this, if you really want whips dealing real damage.

You're probably thinking of the whip-dagger from S&F.

Andargor
 


I have a real problem with the 3.5 whip.

Its worse off then the 3.0 whip.

For the 3.5 they changed it to a melee wheapon. This is one thing that needed to be done. Nowyou can use Power Attack Cleave and all the good feats with it.

Then they droped the ball and made it so you dont threaten with it. Then added that you draw a AoO when you use it in melee.....

So it is still a range weapon but now you cant take the reanged feats that made is viable.

What is sooo wrong with a melee weapon with 15' reach that does not theaten at 5'?

I find it very stupid that to make the weapon viable you HAVE to take the Lasher PrCl. No other weapon is like this.


In my games the whip is this:

Whip: Damage 1d2 19-20 x2 melee weapon with reach of 15' and does not threaten at 5', with a +4 to Trip and Disarm and if counter triped you can drop it.

Add the Lasher class and you now threaten 5'-15' and get the normal cool things of the Class.

This makes it so the Lasher ADDS to a whip not MAKES a whip.
 

andargor said:


You're probably thinking of the whip-dagger from S&F.

Andargor

And there's also the Nagaika from MotW

Pretty much the same as the whip dagger from what I can tell, just different flavour. (its effectively a studded whip)

Personally I don't find an issue. Whips do other things than just damage.

And honestly, I don't see a whip doing damage to someone armoured in leather armour, let alone maille or plate.

However, what I wonder is if you use a whip with TWF (and use say a longsword as your other weapon) do you still draw an AoO if you employ the whip within melee? (Considering that the longsword threatens 5')


Dom
 

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