Imaro
Legend
MerricB said:It should be noted that one of the really strong features of D&D is that it provides so much already prepared for you. The three core books are really all you need to play for years... although we tend to get more books because we like them.
There have already been alot of examples of single corebooks that provide everything you need to play for years. Doesn't d20 Modern, Spycraft, Unknown Armies, etc. do this? Are you talking about pre-made NPC's and magic Items...because for those who need a ton of example items that's where books like the MIC and Spell Compendium come in. It allows those who don't need page after page of pre-made materials to not be stuck buying it...while giving the option to those who do in supplements.
I actually think this is a failing of D&D in it's current incarnation, the fact that one has to either do an enormous amount of work to stat things up...or use pre-made stuff. Great from a business pespective, but not that great from a gamers perspective.
MerricB said:Splitting the books into more sections may get people playing more quickly, but it also reduces their options and makes the game more expensive in the long run. What also goes is the DMing advice... one of the features that raises D&D above most other games. Many other games presume experience already - D&D makes it much easier to run games.
My experience is the opposite, especially as far as major companies go. Most one book core's offer the whole "what is a roleplaying game" intro and give advice as far as their particular genre of adventures and campaign design. In fact I've got to ask what games don't include advice on role-playing, designing adventures and/or campaigns, etc.? Some indie or small company games maybe, but not any I can think of off-hand with any type of name recognition.
MerricB said:For people who want to learn the game, there's the Basic Game that has everything you need in it to play. After that, you can get the full game.
Cheers!
Okay, the basic set doesn't even do that...one of the most integrated of combat rules...AoO doesn't exsist in the basic game. Besides, no one is saying don't buy the full game...I'm just wondering why there can't be one core book. There hasn't been a logical reason, beside profit margins, to answer this. A few people have sighted corebook designs that wouldn't work...but there have been just as many examples of models that contain just as much info as the three corebooks and cost less.