Imaro
Legend
Ranger REG said:For the players in the group, yeah. The DM, not so much.
d20 Modern is not the level of fantasy game as D&D. The magic and psionic are just FX plugins, that most modern-genre roleplayers can do without.
Only I don't let my players bring their own copy of the DMG to the table. Only the DM. And it's for the DM's eyes only.
Who says about "better"? Tradition is a comfort.
1.) Why does there have to be this disconnect between players and DM's. What in the DM guide is so sacrosanct that it would destroy a game if a player had access. In the end the DM(whoever's game or campaign it is at that moment) runs the game. If more players ran, I honestly believe there would be less conflict...since I doubt they would want the same thing done to them when they run. Also why does it have to be an us vs. them mentality, can't a player who knows the rules actually help a DM run, or is this just impossible?
2.) Already addressed some of the d20 Modern "issues" take out the 40+ pages of campaign settings & the exsplosives and modern weapons section...& the vehicle rules and a few other things that are unnecessary to D&D and you can easily add in the spells from the PHB and some extra monsters.
3.) Just rule no refrences to the Gamemastering secion of the rulebook during your game...Why is this so hard, and again what exactly is it that would ruin a game if seen in the DMG?
4.) Tradition is also stagnation when it's done just for the sake of tradition.