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Personally I greatly prefer 1-book setups.
Imaro said:You know I've come to realize that I really prefer a single corebook model. I was thinking that if WotC can do it with d20 modern and so many other companies can do it with games such as True20, Scion, Hero, BESM 3e, etc. Even games with a setting such as Exalted, Stormbringer and Earthdawn...then why not for D&D?
Some advantages I see to the single corebook...
1.) Cheaper to get into.
2.) If you buy the book you now have the rules to both play and run the game(might facilitate more people at least considering trying to run a game.)
3.)Portability greatly increases.
4.)Better understanding of both player and DM perspectives and issues concerning gameplay on both sides of the screen.
Are there any advantages to having a three book set, besides profit, that I'm missing?
Evilhalfling said:I am a fan of the three books as well, I might quibble with what is each one, Prestige classes could be moved and perhaps a few of the rules for starting higher than first level would not be out of place there.
Agamon said:I like 1-book games, too. D&D could have easily gone this route.
PHB: simplify classes and races, pare down spells big time, then create Complete 'race' and 'class' books, spell compendiums and a PHBII to expound later.
DMG: pare down a lot of the fluff and options, strip the magic items down big time, then create a Magic Item Compendium and DMGII later with additional info.
MM: Basic, common or iconic monsters only with brief descriptions. Then make Monster Manuals and monster race focus books later.
All of those extra books were created anyway, so it could have been done, the only reason WotC went the route they did was increased profit (note D&D is the only game that requires 3 books to play, there's a reason they're able to do that), not to mention the sacred cow of the holy trinity of D&D manuals.
JoeGKushner said:But interestingly, most companies really aren't one book.
JoeGKushner said:True20 for example, well, where's the advanced weapon list and the expanded info? Isn't in the core book, nor are the monsters.
Two more books for different levels of play. If all you want to do is play the "heroic" offspring of gods, it's got all the rules. Only if you want to play a demigod or god are the others necessary(and I'm guessing it's mostly powers on this level)...Sort of like the Epic handbook & Psionics book.JoeGKushner said:Scion has two more books coming out for it to be 'complete'.
JoeGKushner said:Rolemaster has always been a multi-book deal.
JoeGKushner said:nWoD may seem like one book, but it's not as you need another core book to 'add' templates to.
JoeGKushner said:BESM is a one book shot? As is Hero? Well, if you have a TON of time to make up all the NPCs and work out how the powers function. Otherwise you buy Enemy books and Until books with powers predesign. Even M&M.
JoeGKushner said:I've rarely seen any core books, including d20 Modern, that give the breadth of the 3 book system that WoTC uses.
Now a two book core system, like GURPS, one for the players, the other for the GM, including monsters, etc..., might work.
Or a slim downed PHB but hey, we saw how well that worked for Everquest II where they made the spells into a seperate book right?
JoeGKushner said:One book systems can work but in my experience, they're still designed to sell you a lot more splat books and often come up empty either in the setting or in the adversary field.