Infiniti2000 said:No downside compared to say, defending, which is going to be much more expensive in the long run.
That would be 'less' downside, not 'none'
Also, as I definately feel that defending is 'incredibly' underpowered and/or overpriced for what it does I dont see how saying that parrying is better sometimes is a bad thing in any way.
Infiniti2000 said:That would be a reasonable approach, I agree, but to do so properly IMO, you'd need to go through all of the DMG special abilities and possibly reprice those. As it is, though, flat cost abilities wreak havoc with the existing DMG special abilities. This is clearly evident with respect to defending and parrying, case in point.
I think that given time they will eventually fix them. One step at a time.
Even with defending being so bad it is still better than parrying in specific situations, so even that point doesnt pan out completely (with defending you can get a +10 to your AC with a two weapon fighter, that is pretty significant, although 'extremely' costly).
I dont see it wreaking any havoc though. Parrying is better in most cases, but then one could say that shocking is better than flaming (not to say it is an equal comparison, just another comparison with similar issues).
What is wreaking havoc? If new books put out abilities which are more balanced and/or fixed versions of what is in the core books I have no problem with that.
That is rather what happened in 2nd edition after all and then when they made 3rd they got to pick through for the good stuff