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Hey people.
It's been a long time since I last wrote on ENWorld, mainly because GiantITP has a lot more activity when it comes to 3.5 hombrewing.
When I set out to the making of this codex, I knew what I wanted to accomplish, and I did.
However, due to cumbersome solutions to some of the problems I set up to fix, I quickly became dissatisfied with how the codex turned out (which is also why I'll never again title a homebrew thread with "PEACH not needed").
I took a long 2-year break from the development of the codex to collect better alternatives.
Once I felt I was done collecting, I've set out to revivify the codex into its very last incarnation.
In the
GiantITP codex, I've . . .
- Greatly improved the game tools at hand for noncasters.
- Truly balanced the classes. I've improved what required improvements and toned down what needed toning down.
- Removed PrCs: I've found a way around them entirely, using the right multiclassing tools.
- Found a way to balance weapons in a much simpler and elegant way than varied iterative-penalties.
- Further improved the usefulness of skills.
- Removed a lot of excess baggage, mostly by keeping things closer to home (e.g. gave up the idea of adding new ability scores, after I realized that the cons overshadowed the pros).
- Simplified mechanics wherever possible.
Just wanted to share, for anyone who found this codex of any use.
I truly believe that the GiantITP codex hasn't a single negative compared the ENWorld version while having improvements all across.
The GiantITP codex is basically finished, but if anyone here is (or intends to become) registered on GiantITP, I welcome any and all criticism (sans thread derailing) and balancing/improvement suggestions.