dreaded_beast
First Post
I DM a FR game consisting of the following:
6 Paladin Human
6 Swashbuckler Human
6 Fighter Half-Orc
For the most part, they have magical equipment standard for their level. We started at 5th and I allowed them to buy magical equipment using the treasure for PCs table in the DMG.
The "big battle" for last session was when the PCs found the lair of the Fire Knive Assassins that had been hounding for the past couple of days. The lair consisted of 3 2nd Level Rogues and 2 Assassins (1 Ftr/6 Rog/2 Asn). Arcady's EL Calculator gave this encounter an EL of 9.7.
Anyway, other than 2 of the characters having to make a Fortitude save to survive the death attack from the assassins, the encounter was pretty much a cakewalk. Once the assassins did their death attacks, they just couldn't stand toe-to-toe with the PCs, who hacked the assassins to bits. The assassins weren't going to run and were going to fight to the death since they failed to assassniate the PCs the first time around. They just seemed a bit too easy, considering this was a party of
Did I play the encounter incorrectly, are assassins meant to be "one-hit-wonders", or are the PCs just good at melee considering they are mainly fighter types?
Thoughts?
6 Paladin Human
6 Swashbuckler Human
6 Fighter Half-Orc
For the most part, they have magical equipment standard for their level. We started at 5th and I allowed them to buy magical equipment using the treasure for PCs table in the DMG.
The "big battle" for last session was when the PCs found the lair of the Fire Knive Assassins that had been hounding for the past couple of days. The lair consisted of 3 2nd Level Rogues and 2 Assassins (1 Ftr/6 Rog/2 Asn). Arcady's EL Calculator gave this encounter an EL of 9.7.
Anyway, other than 2 of the characters having to make a Fortitude save to survive the death attack from the assassins, the encounter was pretty much a cakewalk. Once the assassins did their death attacks, they just couldn't stand toe-to-toe with the PCs, who hacked the assassins to bits. The assassins weren't going to run and were going to fight to the death since they failed to assassniate the PCs the first time around. They just seemed a bit too easy, considering this was a party of
Did I play the encounter incorrectly, are assassins meant to be "one-hit-wonders", or are the PCs just good at melee considering they are mainly fighter types?
Thoughts?