takyris said:
So, they can heal 5d8+25 damage per day? I think that unless somebody spent a lot of gold on it, it's a bit skewed. If we're going with 5d8+5 instead (first level caster), that's a bit more reasonable.
Regardless, though, at mid to high levels, the folks who have to rely on five CLWs per day are gonna be in trouble. You'd have to keep bumping it up in power.
In a campaign by itself, that's completely fine. If it works in your campaign, with that flavor, then go for it. Cinematically, though, the WP/VP system was designed to handle an adventuring group without a dedicated healer. I believe that it's closer to the way the average fantasy novel feels -- including even the majority of D&D-world novels, which tend to lack clerics.
I don't have a problem with playing cleric-filled D&D, because clerics completely rock. But if I wanted to play in a clericless party, I'd be aiming for WP/VP.
Ah, yes... CURE light wounds is what I meant there. And first caster level.
Looking at the gold price, you're just being silly to go higher than that in caster level when making/buying the item.
IE, five times a day they can cure d8+1 HP.
Or to say, up to 5d8+5
Are we ever "in trouble" as you put it? Yes... that can happen. As I said, they're not really in combat type items, almost useless exept to heal up after combat, or to quick heal someone to keep them alive after going into negative HP.
And, I've agreed that other systems work better in similiar situations. But, without retooling and going to those other systems, how would you suggest healing that is fair, reasonable within the current system, and still actually works, withOUT needing a constant expendature of gold, or depending on an influx of convenitent magic items by an overly benificent GM?
The above seems to be fine... well, if you die in battle you die, but the characters heal up much faster afterwards, what with the healing one HP per level per day, and up to 5d8+5 HP's of available xtra healing, We can generally get back up to full without a horribly unreasonable wait.
We also try very hard not to get banged up too much. And there isn't combat every day in that campaign... and it's a given that we won't always be at full strength for random encounters... But that's a pretty realistic feel, or at least it has been in out campaign.
Now, as for many people's suggestion of a cleric NPC... that's great. But we run into the issue of what if you just don't want one, what's fair?
Sure, there's potions and wands of healing, various styles... but once again, thematics. You can't really carry enough potoins around for a serious adventure while being realistic... (Unless you have a magic bag of healing potion holding... and even then)
And some campaigns not only don't have players who want to play clerics, but may have players who don't want to be around clerics. Or the GM doesn't really want clerics around.
OR, perhaps, the entire campaign is set up around the idea that all clerics in the world are pretty much evil.
...
A specific campaign I'm in, for instance, couldn't really have a cleric in it.
As the adventurers are on a quest to awaken the old pantheon of gods, which gods do not have ANY clerics around... or only a very very few, who were frozen in time with the gods. Now, yes, there are indeed new gods. But they're the one's who put the old gods to sleep, through some betrayal and.... well, I don't really know the whole story. I DO know, however, that we are on a quest that will pretty much result in either the destruction or the downgrade of ALL the current gods, and therefore their clerics would likely not be happy about it.
Now, as for that NPC cleric offering his wisdom, it would probably be along the lines of either killing us, inprisoning us, or perhaps simply attempting to talk us out of it while calling down hell or heaven fires of damnation for our blasphemy.
And, really, we try to avoid clerics in that world.
I'm in a different campaign that DOES have a mystic... divine/arcane magic user... On the other hand, in that campaign we also attempt to avoid all mainline clerics, because there's not a single one of the party that wouldn't be burned at the stake for "witchcraft"...not even the fighter... By the clerics of that world.
There, we really kinda DO expect the spanish inquisition.
But, once again, an NPC cleric would be an enemy, NOT a friend.
Ah, and one last point about even a friendly NPC cleric:
http://www.giantitp.com/cgi-bin/GiantITP/ootscript?SK=45
From Haley, of the Order of the Stick...