• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

3 years after 3.0 - race/class combinations.


log in or register to remove this ad


In our games, we've had:

Dwarf Illusionist (changing to Dwarf Diviner in 3.5)
Half-Orc Psychic Warrior
Kobold Monk
Kobold Monk/Fighter/Rogue
Half-Orc Cleric
Halfling Paladin
Halfling Ranger
Halfling Bard
Halfling Wizard (twice)
Half-Orc Druid
Dwarf Barbarian/Fighter

You can see almost all of these characters do their thing in the story hour forum, either in my threads or arwink's. The halflings are the only absentees (except one of the wizards, who did make it in).
 


Wierd Stuff that I've played myself:
Dwarf Wizard (yes, with a toad familar).
Half-Orc Bard (who took Craft Wondrous at 3rd, and started in the Dragon Disciple PrC later on, and enjoyed making 'Boots of Orkenkind', 'Lute of the Orklands', and 'Cloak of Orkenkind', and the gp price reduction for doing so).
Half-Orc Monk, the brother of another Half-orc monk, the only two players in the game, besides the GM, who kept bringing in the 'uber-npc', with pistols and other junk (whose shots we both promptly dodged due to the Deflect Arrows abilities). Was still a fun concept, at any rate.

Normal stuff I've played:
A couple of Human fighters, I love these guys.
 
Last edited:

I started 3e with an Orc Paladin.
very, very fun to play

The rest of the group were 2 humans (paladins and sorcerer), and an elven monk that had his haircut BOZO-Style.

And he even killed an Hydra all alone, one time when he got trapped in a room in a dungeon.

Yeah, like that. No cheating, no easy DM. :D

And the human sorcerer died and got ressurected so many times that I cant even remember, but if anyone cares to know, I do remember and am willing to tell about the time when he got himself killed 2 times in three consecutive rounds.

By the way, his name was AmaKILL.

Man, that was fun.
 
Last edited:

Myself and my friends have gotten into the good habit of while role-playing the customs of the races we play, not letting the race of the character limit the personality. We essentially decide a character concept and an appropriate class and then choose the race on a whim. I for one think that rule is utterly asinine. There isn't any biological or cultural niche that would severely restrict classes in such a way. It's illogical and overly restricting. There are Lawful Good Gnomes, and Lawful Good Gnome churches, and therefore Gnome Paladins. There's nothing stopping a Dwarf from picking up a book and learning Wizardry. In fact, Wizards are common in Dwarven society, at least in our campaign. And the most idiotic one of all is the Elf Bard. Elves would be the race most inclined (perhaps sans humans) that would become Bards. Our bards are almost always Elves. That's like making Dwarves not allowed to be fighters or Halflings not allowed to be rogues.

Although there are a lot of 2nd edition rules that were foundationally retarded.
 


I have not played very much 2nd edition as my D&D group changed to 3rd about the time I joined. But here is a list of my non-standard 3E Characters. (in order of oddity)
Nezumi Monk
Hobgoblin Paladin
Human Psion (Telepath)/Shadow Mind/ArchPsion
Elf (High) Cleric (of Wee jas)
Thri-Kreen (Non-Psionic) Psychic Warrior
Elf (Gold) Monk/Psion (sub-dual damage only)
Forest Gnome Druid/Shifter
Half-Ogre Monk/Tattoo Monk
Tielfling Shaman/Monk (with Pestilence Domain)
Feral Anthropomorphic Baleen Whale Barbarian/Frenzied Berserker
 

My first 3E character was a dwarf wizard, precisely because dwarves couldn't be wizards in 2nd Ed.

I started him as a fighter (for HP, proficiencies, and feat) and then wen with Abjurer until 10th level (when he retired). He stomped around with a self-crafted shock longspear and self-crafted magic dwarven full plate, and used self-crafted wands and scrolls to buff pals and blast enemies. He rocked.

My current group has a gnome sorcerer who prefers Illusion spells, a gnome monk, and a halfling bard. I play a wood elf ranger (nothing new there). My next character will be a human Fighter/Marshal/Holy Liberator.

I've noticed a definite skew of halflings, dwarves, and gnomes to the arcane classes. And many half-orcs seem to be going against their chaotic nature by becoming monks. But by far, humans are the most common race I've seen, followed by elves of various sorts. Half elves are the least common race I've seen.

-z
 

Into the Woods

Remove ads

Top