DaveMage
Slumbering in Tsar
Anson Caralya said:Author of "The Quicksilver Hourglass" here.
Welcome to the posting world, Anson!
Anson Caralya said:Author of "The Quicksilver Hourglass" here.
BastionPress_Creech said:Try making 46th level characters. I've actually got it down to an art where I can do it in a day.
My problem with epic levels is the sheer volume of work it takes as a DM to prep a 20+ level adventure. A stat block on a 22nd level wizard can take forever to do. Also issues of encounter balance become ever more difficult.
Either way I like the seeing the higher level adventures if nothing else than ideas and how someone else does high level adventures.
Aethelstan said:My problem with epic levels is the sheer volume of work it takes as a DM to prep a 20+ level adventure. A stat block on a 22nd level wizard can take forever to do. Also issues of encounter balance become ever more difficult.
Rystil Arden said:I don't know what all the fuss about making high level characters is about. I have a level cutoff of 40 for my campaign because after that it becomes a game of rock-paper-scissors (i.e. Character 1 has spells that automatically kill everyone, but Character 2 can kill him because he has unassailable SR, but Character 3 can kill him because she deals over 500 bonus Smite damage each attack). Anyway, I've had to create such things as level 40 Shade Lich Sidhe Wizard/RedWizard/Archmage/ArcaneLord and Sorcerer/Incantrix/Archmage (married couple) and they take about an hour each at most. What took significantly longer was the CR 100+ Relentless Apocalyptic Three-Headed Great Wyrm Prismatic Dragon that I probably didn't really need to stat up...
Stalker0 said:I mean, frankly all your power is really in your gear at that level. A 40th level character who gets hit by a couple of disjunctions or epic dispels is fish food.
Actually, I would disagree on the point that all your power is in the gear, except for maybe fighter types. Case in point, the Shadow Lich Archmage I created didn't have any of his gear because he had his primary phylactery destroyed and then was pilfered, but he managed to save the last essence of his life in his defeater's shadow and is about to make a comeback. Even without any magic items at all, he can easily take on most level appropriate challenges because his effective caster level for Illusion spells is 60 (68 for Illusion vs SR) and his Illusion DCs are 40 + Spell Level, so he just throws around 90-100% real Shadow Conjurations and EvocationsStalker0 said:I agree....there comes a point when you have enough power. I mean, frankly all your power is really in your gear at that level. A 40th level character who gets hit by a couple of disjunctions or epic dispels is fish food. Why not just have a 20th level monty haul game?
If you wanted to really go for teh next stage in power, go with deities and demigods and ascend.
Come on, that Rogue's not the way to goDaveMage said:I'm not sure I agree with this (although I do agree that equipment *can* play a big part).
I've been reading the epic feats available, and quite frankly, at 40th level, you will have 12 or more epic feats. Once you have a few of those, depending on which class you are playing, you may not need any equipment... Heck, even without the epic feats, a 40th level rogue, while sneak attacking, even with a mundane dagger, does 1d4+20d6 damage... (72 point average). Presuming 3 attacks/round, that could be 216 points of damage per round!