When using the episodic method mentioned above I find it helps if there is some interuption of the game itself, for example switching to another game system or DM, even if its just for a one shot.
Alternatively if I don't want to disrupt things that much I'll often switch scenes and have the players run henchman or NPC's tasked to do some thing that would otherwise have occured with off camera as it were.
The forced break helps players wrap their minds around the DM waving away time.
Alternatively if I don't want to disrupt things that much I'll often switch scenes and have the players run henchman or NPC's tasked to do some thing that would otherwise have occured with off camera as it were.
The forced break helps players wrap their minds around the DM waving away time.