Flipguarder
First Post
I was wondering how much reach I could give a medium size character. There are some debates over the rules, these are where I get iffy
1. increase in weapon size, increases its range by 5 ft.
2. a spiked chain can hit anything within its range (many debates on this, my logic is that a spiked chain has spikes all the way down it, so I think the entire length of the chain is dangerous.
3. Although I can't find it in my library I KNOW for a fact there is a spell that increases the range by 5 ft for lrd/level in the cleric spell list. If anyone can find this, Id appreciate it.
Slar a human 10th lvl cleric of Kord (or really any diety)
standard reach w/ spiked chain = 10ft
aberration blood feat: inhuman reach (add 5ft to reach ) = 5ft
feat (monkey grip) increase size of weapon = 5ft
righteous might (increase size of both weapon and person) = 10ft
cleric spell for increasing weapon reach = 5 ft
total reach 35ft
I might be wrong about the "increasing weapon size increases its range", but just role playing I think it should, and would allow it for pcs in my campaign because Id allow it for npcs too.
even without the weapon increase, its still 25 ft for a medium(base) size character. whirlwind attack anyone?
I'd actually be willing to argue the point above if ya'll wanna do that. But Id prefer someone out do me.
1. increase in weapon size, increases its range by 5 ft.
2. a spiked chain can hit anything within its range (many debates on this, my logic is that a spiked chain has spikes all the way down it, so I think the entire length of the chain is dangerous.
3. Although I can't find it in my library I KNOW for a fact there is a spell that increases the range by 5 ft for lrd/level in the cleric spell list. If anyone can find this, Id appreciate it.
Slar a human 10th lvl cleric of Kord (or really any diety)
standard reach w/ spiked chain = 10ft
aberration blood feat: inhuman reach (add 5ft to reach ) = 5ft
feat (monkey grip) increase size of weapon = 5ft
righteous might (increase size of both weapon and person) = 10ft
cleric spell for increasing weapon reach = 5 ft
total reach 35ft
I might be wrong about the "increasing weapon size increases its range", but just role playing I think it should, and would allow it for pcs in my campaign because Id allow it for npcs too.
even without the weapon increase, its still 25 ft for a medium(base) size character. whirlwind attack anyone?
I'd actually be willing to argue the point above if ya'll wanna do that. But Id prefer someone out do me.