3d10 xp, for realism

Have you tried the d20 conversion, Dragon Lords of Melniboné? Got it and didn't find it very appealing : lots of copying/pasting from Stormbringer 5E, and the rules are too D&D-like to recreate the dark magic of the Young Kingdoms. It's not that bad, mind you, but it's like playing D&D in the Young Kingdoms instead of the Young Kingdoms by themselves, if you know what I mean.

Good news is : you can choose your race and class in DLoM ! ;) LOL
 

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I think everything random that can be taken out of character creation should be. No rolling for ability scores, no rolling for hit points, and certainly no rolling for exp. To me, that doesn't make any more sense than rolling for race, class, or gender.

Is a game ever perfectly balanced? No, of course not. But it can be perfectly fair.mIf everyone has access to exactly the same starting resources, the game is fair even if one player designs a better character, or plans a weaker character more cunningly.

Further, making things random certainly doesn't help with balance. If you roll for stats, because after all a good player can do more even if he has lower stats, what do you do if the better players gets better stats? That means the player at a personal hadbicap is shown up a -lot- more, and that's just not fun.

There's just no reason not to allow players to make the characters they want. Why force someone who wants to have a strong fighter be a wuss? Why let one player start with 900 more exp than another? Especilly with item creation feats, than can make a real difference.

Now, I can see the point in wanting to make players take character chices without min/maxing, but you can do that without randomization. For example, you could require players to choose their class and race before you tell them what ability scores, starting exp, starting wealth or hp generation method you;re going to use. Then, once they;ve made those choices, you give everyone the same starting point, be it points to spread around or a set of numbers.

But randomization has nother to be said for it among players who have any idea what they want to play. It is only useful for players that need a nudge to come up with a character, or those interested in the pure challenge of coming up with something from a random starting point, and in my experience 9which is extensive) those are rare. Of course if those are the players you have, maybe you should make everything random, gender, class and race included.
 

Odhanan said:
Have you tried the d20 conversion, Dragon Lords of Melniboné? Got it and didn't find it very appealing : lots of copying/pasting from Stormbringer 5E, and the rules are too D&D-like to recreate the dark magic of the Young Kingdoms. It's not that bad, mind you, but it's like playing D&D in the Young Kingdoms instead of the Young Kingdoms by themselves, if you know what I mean.

Good news is : you can choose your race and class in DLoM ! ;) LOL
Yeah, looked at it but didn't really appeal to me. Probably because I alreayd had Elric!.
 

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