D&D 5E 3d6 in Order

Ouch I got

Str 8 (10 after racial adjustments)
Dex 9
Con 15 (17 after racial adjustments)
Int 9
Wis 6
Cha 8

Not sure what to make of this thick and resilient person. Too bad there aren't any Battleminds. I think I'll have to go with Barbarian so he can spend his time as just a damage sponge. I'll be Half Orc, because this guy feels like a Half Orc, and the bonus to Str will get him there. Glad I enjoy some straight role play, because he is going to do nothing in combat.
 

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I rolled:

Str: 17
Dex: 11
Con: 9
Int: 7
Wis: 8
Cha: 4

Definitely looks like a fighter in heavy armor. Half-orc gives him Str 19, Con 10. That also mitigates some of that lower Con with Relentless Endurance.

Alternatively, mountain Dwarf gives him Str 18, Con 11. Not much difference.

First ASI is going to max his main stat, and the rest can be spent mitigating the rest of his stats.
 

Ah, i don't have an account there.... or i would have played.....

Anyways, i rolled this gem in the office this morning using a random dice roller. His name is Joe, and i rolled 7, 11, 7, 11, 9, 11. After adjustments he would be 8, 12, 8, 12, 10, 12.

Joe was always a very ordinary guy. He never really excelled at anything and never really wanted to stand out. So he decided to be a farmer. However his luck was as good as his stats (a bit worse actually) and his farm was burnt into a fire. So he decided to try painting. However, there was not much of a market for paintings in the nearby village, so he became an apprentice in the hedge mage's tower. He excelled at brushing the floor and sweeping the windows. The old mage really found him useful at tracking seasonal weather patterns, because Joe is often under the weather. Finally Joe decided it's time he moved somewhere warmer, so he picked up his bags and the few savings he got left and bought a guitar. He is now a traveling minstrel that likes to join caravans and adventuring parties that travel south.

Anyone wants to play it/him? :P
 

Let's see...

Strength 8, Dexterity 9, Constitution 7, Intelligence 8, Wisdom 16, Charisma 7.

I'd take that and make a crochety old (human) priest from a humble origin (probably a folk hero background to through in an element of "Back in my day, it was the vilalgers who had to save the village - I should know, I'm one that did it!" attitude) that is out for what he plans to be his last great adventure before retirement... which is a terrifyingly boring idea to him, so he secretly half-hopes for a quick and relatively painless death along the way.

"...and we had to walk eight miles uphill in the snow just to get the wood to carve our own holy symbol, and we did the carving with a fork if we were lucky enough to have it, and we were grateful not to have to chew the thing into shape!"
 

I rolled:

Str: 17
Dex: 11
Con: 9
Int: 7
Wis: 8
Cha: 4

Definitely looks like a fighter in heavy armor. Half-orc gives him Str 19, Con 10. That also mitigates some of that lower Con with Relentless Endurance.

Alternatively, mountain Dwarf gives him Str 18, Con 11. Not much difference.

I got:
Str 16
Dex 6
Con 8
Int 6
Wis 10
Cha 10

Want to make orc or dwarf fighter twins? We were reunited after being separated at birth and one of us has the Noble background and the other has the Folk Hero background.
 

This guy would have trouble lifting his arcane tomes and would probably be winded after he'd put them down.

No doubt! I stared at those rolls for about 5 minutes thinking to myself "That's so cliche wizard, no one is going to believe I actually rolled it." I flip-flopped on the race and almost made him a dragonborn to even out the Str & Cha. I settled on the wood elf cuz I figured the weazy, whiny brainiac would be fun to play. He may show up as an NPC for my players ;)
 


Before Racial -> After Mods
STR 14 -> 16
DEX 12
CON 16
INT 16
WIS 12
CHA 6 -> 7

This looks like a good Dragonborn Eldritch Knight to me (And I thought it was gonna be a Barbarian based on the first three rolls). I suppose a 6' 8" Dragonborn in heavy armor, that is highly intelligent and knows magic, would scare most people away; which helps explain the low Charisma. Lets make him a Pirate or criminal too. That way people will have steered clear of him his whole life, and he wouldn't have many chances to work on his social skills. That may in turn explain why he is so smart. Instead of talking to people he read books (of course using all his plunder/criminal skills to get more books).
 

Str: 10
Int: 12
Wis: 8
Dex: 9
Con: 10
Cha: 14

Let me introduce you to Oriyn, half elf sorcerer. A man who often reacts first when slighted, and asks questions later. There have been a few times where in the middle of a bad guy's monologue, he just cast magic missile to get things rolling.
 

STR: 15
DEX: 11
CON: 12
INT: 12
WIS: 15
CHR: 12

H. Haggard Rider - human cleric, War domain. Rides a red horse, wears a falcon-shaped helmet (the "H" is for Horus). Worships the 2nd Horseman of the Apocalypse. Usually appears disheveled, tends to drink.

(rolled using WotC's online roller, +1 to all stats for human factored in)
 
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